@Imperious:
AARHE lite is no good. Its construction is faulty and uncoordinated. For that we just took ideas as complete whole and tried to make them fit.
thats because it is intended to be a lite version of AARHE
not a whole new version
more like a set of simple to implement rules of AARHE
I wouldn’t recommend spreading out too thin into many versions
rather have one good version, whether it’ll be AARHE or AARHE:Lite
Its like a jigsaw puzzle that you took pieces from to make a smaller jigsaw puzzle. It does not work that way. AARHE lite should have been a much more simplistic approach, but complex ideas were patched together.
hey I wanted it to be simple
you’re the one that insisted on having complex rules like air missions in AARHE:Lite
I set a goal of 15 or so rules but we ended up having like 30 because you wouldn’t let some of them go
ended up as 4 pages after I do 2-column
I was aiming for 5 pages 1-column
if you have changed your mind since, we can revisit it
Professorial denotes very dry stuffy language that does not lend itself well enough for quick reads or a greater familiarity with the rules. This leads to ambiguity and debate on their meaning. You need to write in a manner that is “dummy proof”
I am worried “dummy proof” style is not scalable for the level of complexity in AARHE thats all
I will get to work on 5.0 ( user friendly non-quibbling language) and AA50HE
You guys can input, but let me have a crack at it first.
I repeat my position: you should do it for AA50HE as a trial run
just because we can rewrite a rule or two into informal language…it doesn’t mean the whole ruleset can fit together without using formal language
we really should discuss this before you try anything
for example, I am against not using the timeline format of phases
I am also against going on and on with examples (which if you must, can be in a separate file…“example game”)
comments requested
AARHE language is really like an old SPI game from the 1970’s
also a bit like 2004 axis & allies revised
the only time I see “dummy proof” informal language is in games like 1995 Settlers of Catan or 2000 Carcassonne
those rules are like 4 pages (+ reference in case of Settlers of Catan)