@Funcioneta:
Japan receives a new shiny trannie! :-o Now it’s clear to me, 1941 scenario is unbalanced and favors axis super-heavy. I will not play 1941 vanilla scenario unless China gets a very heavy bid, at least 12 (and maybe even UK, I don’t know how India can resist with that swarm of trannies) … or if I play Japan :-D
So wait… you haven’t played the game yet (or if you have, not very much seeing how it just came out), and are already determining how much of a bid the game needs in order to be balanced? Geez people, at least play the game at LEAST 5 times and compare your results with other people before determining balance issues… it’s one thing to speculate, it’s another to assume that just because you know the rules, you know for sure if it is balanced or not. Perhaps, for example, if the allies actually pressure Japan (unlike in Revised), Japan wont have time to play around in China. We’ll find out though, I mean, the game COULD be totally imbalanced (and unfortunately unnecessary variables make unnecessary hassles- keeping it simple helps avoid oversights to balance, which is a concept not followed in this game), but we wont know for sure until we play. I’m more interested in hearing how much longer it is than revised, because revised was borderline the longest I’d spend on a game like A&A in one sitting… :|
@cousin_joe:
@Black_Elk:
Well, I still have high hopes for the game, but I can’t help but be disappointed with this news. I don’t see the benefit of including China in the set up, when all these China-specific rules introduce so much unnecessary complexity into the game. I hate to make suggestions for next time, because I have a feeling its going to be a while, but in the future I really hope the designers take into consideration whether new rules/features are going to be worth the effort, before including them.
So far I can count about 5 or 6 new rules that only pertain to China, and way the Chinese interact with the rest of the “Normal” players. But when you compare that with what we actually get out of China in terms of gameplay, its hard for me to see where the big pay off is coming from. Unlike the National Advantages in Revised or Tech, the China rules are not optional, but built into the framework of the game.
My request for future development would be to PLEASE stop incorporating new rules into the game, and stop looking to new “House Rules” as a solution to fix underlying game balance problems. Instead, focus on fine tunning the core gameplay mechanics that already exist (i.e. the stuff that is the same for everyone, throughout the duration of the game.) Consistency, simplicity, and ease of use, should always trump the other considerations, and only give way when an idea seems really innovative and promises to open up new and interesting dimensions to the gameplay.
That’s all I wanted to say. Other than all these nation specific rules, I’m happy with AA50, and look forward to playing when my copy arrives. :)
Wow, gotta agree completely here with Black_Elk
Looks like a lot of new and out-of-place rules basically just to create a speed bump
I think the “China rules” could have been done much cleaner without as many exceptions to the “Regular rules”
Anyways, we can see how it plays out, but I thnk China is just gonna get ran over :-)
I definitely agree here, all these special rules are not what A&A is (supposed to be) about.