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Who gains control of a territory in joint attack:
If 2 or more allied powers win a joint combat in the same territory, control goes to the player with the most land units in that territory (by total IPC value, therefore tanks are 5, artillery are 4, and infantry are 3). If the allied players have the same value in land units, then control goes to the player who has the most aircraft attacking the territory. If this is also the same, then roll a dice to decide, e.g: 1-3= player A control and 4-6= Player B control.
Occupation/Liberation:
Territories are classed as occupied, liberated, supporting, impassable, combat zone or neutral.
- Neutral territories block unit movement and players cannot enter them unless they violate neutrality. Players can only violate neutrality in the combat move phase by moving units into the territory and this results in combat with the neutral nation’s defence forces. The neutral territory immediately joins the nearest world power that is opposed to the attacker as a supporting territory. That player immediately places 1D6+5 IPCs (or 2D6+10 IPCs for Spain and Turkey) worth of units under his/her control on that territory to represent the defending forces. If the attacker captures the territory it becomes occupied. The neutral territory generates 1 IPC in the collect income phase.
- Occupied territories generate IPC income for their controller but only if at least one of his/her land/air units (not AA or IC) are in the territory. If no unit is in the territory, it generates no income in the collect income phase. Most Axis territories are occupied although some are supporting. If the Axis captures Allied territory it becomes occupied. If the USSR captures non-Soviet territory it becomes occupied under USSR control. If the UK, USA, or China capture Axis supporting territory, it becomes occupied. US and UK get no income from occupied territory.