@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
Variable NO's…An AA50 variant
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I got to say that the introduction of the National Objectives concept, was a stroke of genius imho.
Now, the game, through the NO Bonus Incentives, push the players towards their historical aims.Anyhow, as with any setup, I think that even with the NO setup, AA50 might go stale over time.
Also, not ALL historical strategies are being encouraged by the OOB NOs. What about the German Sub strat, for example? It is not shown in any NOs at least.Therefore, I thought of the Variable NO concept. It runs like this :
We create a list of, say, 5-10 NO’s per Nation (not possible to create even THAT many for a nation like China, for example). Before the game starts, every nation rolls randomly to see what NO’s they get.
1 NO: China
2 NO’s each: Italy and Soviet Union
3 NO’s each: Germany, Japan, UK and USI like the thought of China having their own NO/NOs, but of course, they could be incorporated into the US one.
What’s your thought? Or maybe you got some NO’s of your own?





