@Yoper:
First, the techs (and the system for gaining them) that we playtested with were different that what came out in the final version. I definitely flipped out when I found out about the paratrooper tech! :roll:
The obvious question would be - why playtest if you’re going to make a bunch of changes after that, that aren’t playtested??? :? :|
Oh, and paratroopers are AWESOME! What fun!
See, tech is for fun. This isn’t chess. The best strategy doesn’t always win. Dice are thrown to resolve everything. Tech just enhances the game and makes it more fun. This game is for fun. It’s not historically accurate. It’s not going to reward the best strategy or best player every time. You can’t take this game too seriously, when at any given time the dice could completely dash your advantage, or could get you back in a game you don’t deserve to be back in. So many dice are thrown it’s not even easy to tell who’s luckier.
I just don’t understand why a rule would be changed a year and a half after release, when people like Krieghund have already clearly taken the position on this very thread, that heavy bombers can get two hits, and get the total of two dice on SBRs.