I want to make a new unit for classic/revised Axis and Allies called the Anti-Tank Gun. I am thinking about making a land unit type of piece like an Artillery instead of a stationary unit like an AA gun. I need to come up with the stats like Cost, Move, Attack and Defend.
Some additional rules would be that it can only attack land units (can’t shoot planes), and you can’t win a territory with just an ATG. It has no additional range besides the property that it is attacking. Can’t fire Rockets. Movement of 2 spaces.
But about the Attack and Defend? Should it be something that is strong on attack and defence, but would be expensive, like 4 Attack/4 Defend and 10 IPC’s? Or should it only be strong on attacks like rolling a 3 or 4, but weak on defense rolling a 2 or less, but costs alittle less, maybe 4-6 IPC’s?
What do you think?