I guess I have just been playing Japan for too long. I am too set in my ways playing it in a manner that gives Japan a 40+ IPC per turn income by the end of J3… And with unlimitted production of units and all those “wasted” tranny builds that allow me to land ALL of that production value in a single move either into Asia OR into North America if I choose, with no risk to my trannies to be able to do it AGAIN and AGAIN and AGAIN…
Bidding
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Exactly how does the “Bidding” balancing rule work? I only know it’s supposed to give the axis more units and help balance the game =P
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you should put this in the player help forum
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I’ll use Wild2000 to explain bidding:
Well, I am thinking the best way to determine who is what side is play with a bid. From the early votes, it looks like we are going to be playing RR, so bidding tends to be fairly low (up to 8 IPC’s). Since we do not have any way to have sealed bids, it would probably be easiest to do auction style bidding.
An example of auction bidding is player A says that he is willing to play the Axis with a bid of 7. Player B says, she will bid 5 for the Axis. Player A says, he will bid 4 for the Axis. Player B says okay you can play the Axis.
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ive never played with bidding…





