The original idea was to land two fighters giving Germany an added 11 Punch vs a destroyer that only added 3 more defensive punch.
However, some of us have given up on the idea of even attacking SZ5 anyway with England since the risk/reward is heavily skewed to the axis advantage if things go south in SZ 5 (and they can easily do so.)
Top that off with a serious investment with the axis for a capitol ship they will never actually use and it COULD effect how easily it is to take out Russia.
Honestly, I’ve been leaning, for a while now, towards a bomber purchase instead of the carrier. Sometimes I even go insane and go Fighter/Bomber on Germany 1 (Still leaving enough cash for 5 Infantry) and moving 3 submarines, transport, destroyer in SZ 7 or SZ 6. Gives me a good shot at sinking the British Battleship in SZ 2 if he attacks (because of the counter attack by 6 or 7 Fighters, 2 Bombers) and leaving the British virtually without a navy.
If England does not fall for the trap, well, I have two long range fighters and 6 or 7 short range fighters to use in trading territories vs Russia with only 2 fighters. (In my mind I envision Bombers as just long range fighters with piss poor defense.)
In any event, if I was to purchase naval units, it would be in SZ 14 where it can be added to my Battleship to help me hold Africa. At least Africa’s worth 11 IPC (not including Madagascar) and a Submarine/Transport only costs 8 IPC, so it’s a net profit to me.