Okay, I whipped up some rules with the idea, “Give real penalties for losing victory cities.” Thoughts?
Axis and Allies Revised: Victory City Penalties
All non-Capital Victory Cities give a penalty when captured by the enemy team. Sydney, Honolulu, and Stalingrad are all considered Victory Cities now, giving every nation 2 victory cities.
Russia
Leningrad:
Port’s Closed
All non-Russian units on red territories defend at 1.
Stalingrad:
Oil Disruption
Russian land units on non-red territories lose all mobility.
Germany
Paris:
Resistance
Whenever Axis forces attack Western Europe, they take one additional casualty during each of the defender fire steps of the combat phase. This does not apply if there is no combat.
Rome:
Mediterranean Defeat
German land units on tan territories all behave like infantry, regardless of what unit they are.
UK:
Calcutta:
Oil Shortage
British fighters attack at 2 and defend at 3. British bombers are shot down on a roll of 2 or less by anti-aircraft guns.
Sydney:
Convoy Loss
British transports can no longer be loaded with both an infantry and an armor unit simultaneously.
Japan
Shanghi:
Chinese Forces
Whenever Axis forces attack Kwangtung or Manchuria, they take one additional casualty during the defender fires step of the combat phase. This does not apply if there is no combat.
Manila:
Vital Supplies
Japanese armor units attack at 2 and defend at 2. They can no longer blitz and must end movement when entering an empty enemy territory.
USA
Honolulu:
Port Seized
US naval units may only move 1 Sea Zone per turn.
LA:
Virtual Capital
The US player must give one half of his IPCs (round down) to whatever player owns Western USA every round during that player’s Collect Income phase.