• If the Allied players fail to cooperate, or the US player simply sits and builds, the Japanese player will likely win with either a capital victory or a Victory Points victory.  If they cooperate, a lot depends on die rolls, and how the Japanese player handles his opening move.  If he overcommits in one area, he is in trouble.  I suspect that with good players, the Allies will win most of the time.


  • @Krieghund:

    Pacific isn’t hard to balance.  There are two quick ways to do it:

    1. Increase the number of Victory Points Japan needs to 24, and bid additional starting IPCs for playing the Allies.

    or

    2. Implement the following rules changes:

    • Count the Japanese victory points at the end of the US’ turn (that way Japan has to take and hold a territory to get credit).

    • Japan can win only on victory points - not on capital capture.

    • No substalling allowed (attacking subs must fight one round before submerging).

    • Kamikaze may not be used until “activated” - they are activated on the first turn Japan collects less than 30 IPCs of income (this makes them more of a game-saving “desperation weapon” than an advantage for Japan).

    • Optional - Repair damaged battleships at the beginning and end of Japan’s turn only, not the end of each turn (gives the Royal Navy a little more punch).

    Either way, you should be using the corrected set-up from the FAQ.

    Those are pretty simple fixes.


  • I prefer to have battleships repaired by an Industrial Center.  I do not require them to be moved there during the normal player turn.  I do give the Japanese infantry two hits to kill, based on their literal fighting to the last man ethos.


  • @Rakeman:

    I didn’t know where to post this…

    Which Axis and Allies games do you guys consider the most balanced, and least balanced? And for the very unbalanced ones, how do you make the game fun again?

    So far Guadalcanal seems balanced right out of the box. I haven’t noted any issues of balance yet. Thus far it has been pretty much a toss up– just like you want.


  • @frimmel:

    @Rakeman:

    I didn’t know where to post this…

    Which Axis and Allies games do you guys consider the most balanced, and least balanced? And for the very unbalanced ones, how do you make the game fun again?

    So far Guadalcanal seems balanced right out of the box. I haven’t noted any issues of balance yet. Thus far it has been pretty much a toss up– just like you want.

    I actually have Guadalcanal  :-D my experiences do show it is very balanced, I only got to play a couple games though but both were pretty close.


  • @Rakeman:

    I didn’t know where to post this…

    Which Axis and Allies games do you guys consider the most balanced, and least balanced? And for the very unbalanced ones, how do you make the game fun again?

    Of the games I played, the most balanced is definately POS, Pact of Steel  :mrgreen:

    The most unbalanced is Classic  :|  but we never needed any bids 18 years ago, althought allies won most games.


  • @Subotai:

    @Rakeman:

    I didn’t know where to post this…

    Which Axis and Allies games do you guys consider the most balanced, and least balanced? And for the very unbalanced ones, how do you make the game fun again?

    Of the games I played, the most balanced is definately POS, Pact of Steel   :mrgreen:

    The most unbalanced is Classic  :|   but we never needed any bids 18 years ago, althought allies won most games.

    What makes strategy different in Pact of Steel?  Just wondering, I heard that there are some quite different strategies.  It looks awesome though, I have triple A just never tried PoS


  • Imo POS is not very different from revised, but it’s viable to wage war in the pacific, Italy is the 6th power. POS is good for multiplayer 2vs2, 2vs3. Also 1vs1 is fine, but I think POS will take longer to finish, as it is slightly bigger and a bit more complicated than revised. Tryit aganst AI just to learn the map, then play it in the lobby.
    POS is generally the most popular game after revised in the TripleA lobby, so it shouldnt be difficult to find opponents.


  • Oh nice, Pacific war viable.  What makes it viable, the additional value of Australia?


  • Australia, NZ, Hawaii is worth more. I have seen/played some Pos games with decent players, they didnt always go 100% KGF.

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