I can offer a really useful and detailed response for classic (2nd ed.), but I haven’t played First Edition. Are the two similar enough that a 2nd edition example would be helpful?
The classic rule is IC’s that you do not start with are limited.
So if Ger takes Kar, they can only place 3 on subsequent turns when they maintain control of it at the start of the turn.
IC placement rules are similar to ftr/bmr landing rules. It can only happen on territories you controlled at the start of the turn, prior to any purchases.
G_t,
If you’ve played a lot almost any move should be seen before made. Look at some of the other strings under this Axis & Allies heading. This topic has come up once or twice before :roll: .
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Read a coupla options and TRY AGAIN. - Xi
I don’t know, exactly what is you play move for taking England. The Axis can have a good shot at winning with RR and a small bid, but I don’t think a UK invasion is the way to go.
Ah, the old fashion black and white Simcity on the computer, that sure brings back memories. I was never really good at that game – I constantly outspent myself even with hefty taxes. I guess Risk 2 is next on the list of things I sure check out hehe. :wink: I’m still waiting for Axis and Allies with simultaneous play, but for the time being, I’ll have to stick with using to Axis & Allies with two boards to get any real feeling of surprise.