They need to get back to the SZ (if on a Carrier) or to a territory. You count each move.
Remember Air units don’t have to go back to from where they came. They can land on any territory you owned at the beginning of your turn or to another Carrier (if there is space).
Yep. Whatever that country has in their bank is now yours.
A capitol fall is very hard to come back from because of that. The toppled country misses a turn of buying units (no $$$) while at the same time giving the other side the chance to purchase with their normal collection plus the plundered treasure.
Subs from both sides shoot in “opening fire.” There is an “opening fire step” every round. Unless an opposing DES is present, sub hits (only can hit naval units) in opening fire don’t get to shoot back. Subs get a “free” shot every round.
Page 16 of the second edition rules, third column, second to last bullet:
“Your Transport can carry units of your alliance. These units must board on your ally’s turn, they must move on your turn, and they must be unloaded on your ally’s next turn.”