A&A games are some of the most rewarding games I have ever played. I remember when I was 15 and I found the original Larry Harris game unopened in my dad’s holiday house. I was totally obsessed with World War 2 history at the time, and so I decided to slog out the 30 page manual by myself and learn the game. Having learnt it, I have been enjoying playing it ever since. All the other games with the exclusion of BOTB, as you guys pointed out, are extremely similar to the original Larry Harris version, so the time investment to learn these new versions are not very daunting. BOTB however not only is it like slogging it out as if I was learning the original Larry Harris game all over again, the manual is also like a bloody enigma (and yes that is a pun). I think with BOTB all they had to do was elaborate on the rules more, and give an example of the turn from start to finish, rather than in dribs and drabs. Then they should have stuck on the box, WARNING: Forget all previous A&A conceptions and rules when learning this game. Had they done this, then who knows maybe I could have saved myself alot of time and pain. However thanks to Krieghund, I now understand the game, and I can see that it could well turn out to be my best A&A game.
Its not just a problem with BOTB though, like BOTB is a deeper problem within A&A games. The problem I think starts with A&A games, most people hate using their brain in a recreational sense, and Axis and Allies games do just that. I liken them to chess with chance, but how many people do you know that like chess? Its a shame, but I suppose those of us who love our military history, our strategy, and being able to play it out on a board game, are and always will be a very small minority.