• Hi, i did an overhaul of my strategy article having play tested it a good number of times. Renamed it to a simplier name: Panzer Stampede

    It is somewhat of a one impulse “tank push” strategy, aimed on caucasus instead of moscow, shielded by the UnBaltic Csub strategy.

    http://www.axisandallies.org/forums/index.php?topic=11830.0

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    Panzer Stampede
    ( Or how to punish Russian they never ever will try to put their nose in Ukraine.)

    “Whereas Panthers were the more serious threat to Allied tanks, Tigers had a bigger psychological effect on opposing crews, causing a “Tiger phobia”. Allied tankers would sometimes evade rather than confront a Tiger, even a tank that only looked like one, such as the Panzer IV with turret skirts applied. "

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    Round one.
    The buy:  8 armoured Tiger tanks with waxed paint and chrome wheels for 40 IPC.

    The moves:
    -  Transport departs for Africa, land 2 infantry, 1 artillery, 1 tank in a joint assault of Anglo Egypt. It is your discretion to do this or to simply forget Africa to land those 4 troops in Ukraine. Let’s assume that we want Africa. Use one fighter and 1 bomber, battleship sinking the destroyer.
    -  Every other available ground units strike at Ukraine. You have 8 infantry, 4 tanks. You should take 2 losses for 6inf/4tanks remaining.
    -  1 Norway infantry takes Karelia if empty.
    -  The German air force should do it’s work against the British battleship and land back at least 3 fighters in Western Europe. The bomber now in Libya will still make it to cover the fleet.
    -  Move the Atlantic sub and Baltic fleet, except the transport, on the western Europe coast and fighters back to Western Europe to set up the classic trap and protect western Europe from a first round landing. On Uk rd1, IF and after first casulaties, submerge subs.
    -  Move the 2 western Europe tanks to Eastern Europe
    -      Move 2 Norway infantry to Eastern Europe via transport
    -  Move 3 German infantry and AA gun in Eastern Europe, moving the Italian AA gun to replace it
    -  Place your 8 tanks in Germany

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    Round two.

    Russia have now to face 4 tanks and give or take 6-7 infantry in Ukraine… Eastern Europe forces and Germany tanks are making it a dead zone. They starting to feel a bit less smart by now. It’s too late. Assuming they counter attack from all sides on Ukraine. They have in the best scenario :

    -  5 infantry, 2 artillery in West Russia
    -  8 infantry, 2 artillery in Caucasus
    -  2-4 tanks in Moscow and some jets.The German build should

    This will normally give them a victory but at the price of 6-7 casualties, they are left with 6-7 infantry, 4 artillery, 2-4 tanks.

    German build should comprise 2 artillery and the rest in infantry. 2 artillery and 2 infantry placed in Italy.

    Germany can now strike them in Ukraine with:
    -  11 tanks, 8 infantry, 1 artillery, 1 BB shore, all planes remaining.  ( In this number, there is 3 infantry and 1 artillery being brought back from Anglo-Egypt via transport ) takes Ukraine.

    • If UK comited it’s Battleship and transport to attack your fleet with now submerged subs, you can punish them with the subs and use aviation there instead ( that’s the trap, see unbaltic from Csub ).
    • The 2 tanks left in Africa blitz to gain territorires.

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    Round three.

    Needless to say, Ukraine is taken so strong that no other counter attack can be mounted. In fact, Caucasus can’t be saved at this point. The third round, German will assault it with enough forces adding an additional 4 units and shore bombardment from Italian troops ferried by the fleet into Caucasus.  On top of this, all Japanese fighters will land in Caucasus to render it impregnable. From there its easy to see it’s game over.

    In the case Russia did not counter attack round 2 in Ukraine and massed forces in Caucasus while Germans massed in Ukraine, it’s just uglier. The defence won’t hold against a 15 infantry regiment, a full German 14 panzer division backed by the Italian fleet and Luftwaffe airforce.

    Also, keep in mind that attacking Caucasus on round 3 can be dismissed to simply move forces in West Russia while being reinforced by Japanese fighters on their 3rd turn. This will force either the Russian to attack in west russia on round 4 where you are stronger defensively than if you attacked.  The common result will be for Russia to fall back to Moscow that is now directly threathened, basically gaining Caucasus without one shot fired on round 3 or 4 ( depending if there was a Russian counter attack in Ukraine on round 2).

    Conclusion: Spread this document so no more shall Russia dare to take Ukraine first round for it means a quick Russian demise for sure.

    Eric B. ,
    Montreal

  • Moderator

    Can you paste in your updated strat below the link in the above post.  Just to make it a bit easier and to make sure everyone discusses the right version and doesn’t get lost in the posts that came after it.

    I’m usually not a fan of tank dash type strats but they definitely have there uses, and this one seems pretty good.

    Here some potential counters to look out for though, Russia may not commit everything in its counter of Ukr.  Russia can counter with as little as 11 inf, 1 rt, 2 ftr (maybe add in an arm) on R2 (vs. 6 inf, 4 arm), leaving reserves for future counters.  Stafe attacks are also a potential as well as a Russian stack in Wrus (with Allied air support) and deadzoning Cauc.  While certainly not ideal, Russia and the Allies can survive without Cauc provided Russia doesn’t lose its army in the process (I’m thinking tactical retreat strat here).

    Have you played anymore test games since the last edit?


  • No, i been less active lately and did not retested it.

    It certainly can be countered like you said if Russia don’t commit everything and preserve it’s troops. I guess the success i had is that Ukraine opening is done by agressive players and they don’t instinctively switch to a tactical retreat like you said, rather they most of the time try to further bully germany.

    But eh, i given up trying explain to many here how playing the player is more important than the basics of the game when you can assume your opponent know them as much as you do.

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