If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.Problems with transports and AA gun fire
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Hey,
I bought Axis and Allies yesterday and played it with some friends of mine. First of all this game rocks. But we had some problems of understanding the rules of the transport system.
Is it possible to load two units, move two zones into an enemy coast zone and start an amphibious assault in one turn? I’d say yes, but i am not sure about it.
And would it be possible to load move two seazones and unload into an friedly landzone in one turn? or do you have to wait one round because the transported units count as moved?
Our second questions is, wether an Anti Air Gun can shoot only once at attacking air units or, unless the attacker does not retreat, once for each combat circle? As far as I got it, it can only shoot once in the opening fire phase and then be replaced on the normal gameboard.
Thanks for replies.
Isgaroth
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Transport may carry one infantry and one other land unit. These units ONLY movement must be getting on and off the transport. Transports may move up to two spaces. Loading and unloading do not count as part of their movement with the exception that once they unload they are done whether they moved two spaces, one space.
You are correct on AA guns.
I would recommend downloading and printing a copy of the LHTR rules as they are less ambiguous than the box rules and clear up some problems in the box rules.
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I’ll elaborate a little further…
Is it possible to load two units, move two zones into an enemy coast zone and start an amphibious assault in one turn? I’d say yes, but i am not sure about it.
Yes. Since an attack is involved, this would be done in the combat movement phase.
And would it be possible to load move two seazones and unload into an friedly landzone in one turn? or do you have to wait one round because the transported units count as moved?
Yes. Since no attack is involved, this would be done in the noncombat movement phase.
It’s important to differentiate between the movement of the transport and the movement of the land units. The land units’ entire move is used by loading onto and/or unloading from a transport, and they may do one or both in a turn. However, if they do either or both, they may not also move in their normal way, either before or after being transported. The transport’s movement is affected by the land units only insofar as its movement ends (including loading or offloading other units) when any land unit offloads from it.
Of course, there’s more to transport and land unit interaction than this, but this covers the very basics. External factors, such as the presence of enemy ships and engaging in combat, also affect how transports function.
Our second questions is, wether an Anti Air Gun can shoot only once at attacking air units or, unless the attacker does not retreat, once for each combat circle? As far as I got it, it can only shoot once in the opening fire phase and then be replaced on the normal gameboard.
As A44bigdog pointed out, you’re correct.
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thank you very much,
you mean the Larry Harris tournament rules?
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Yes, that’s what he was referring to (if I may answer for him). They can be found here, and I highly recommend them over the box rules.






