If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.Transport placing question
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I hope you can settle an argument I am having. If the US purchases 7 transports, don’t they follow the same rules as say placing tanks, in that they can’t place the transports in a sea zone next to land where the IC value is only a 3??
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if you have an IC in a territory with an income value of three, the maximum number of transports you can place in an adjacent sea zone is 3 (your combined ground/air/sea units can not exceed 3 in that territory)
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That’s correct. All units count against the limited number that can be placed at an individual IC, even ships placed in adjacent sea zones.
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Great. thank you !!





