Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
Global War 1940/41
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@Deaths:
Industrial complexes can produce = to their IPC level of that territory
Capitols may produce 2x IPC valueI haven’t played this map yet but my question is with the industrial complexes in the capitols you said may produce 2x IPC value. Do you mean 2 more unites or if the capital value is 8 you can put 16? And can you post a link for the rules or can i use any AAA rules we the player agree to play with
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capitols may produce x2 of their respective capitols ipc value of that territory, all other territories production is = to ipc value
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Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts
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Glad to see ya around again. :-D
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O I never left, just been quite
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And Yes it WILL be a FREE Download for everyone.
If it gets copied again and sold by a 3rd party again, (HBG) I WILL sue you for royalties. And yes I do have a lawyer.
It will be copyrighted, A mistake I will not make again. -
@Deaths:
Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts
This is what i’m talking about.
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Is anybody out there still playing this game ? Will be getting map printed and setting up this week. Have a few players to play it.
Also will have the General’s Fortress Player’s look at too to see if they want to play it. -
Well well looks like every body took map and went there ways. Great map for G40. Will be playing on this map instead the AA G40 map. I rather play on 4 x 8 vinyl maps.
Deaths Heads should of been :-( compensated :-( for designing this map first. IMO.
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Pics of new 2’ x 3’ magnetic boards coming soon.
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:-D
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Workin on it Death’s
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Here’s the magnetic boards I made for 40 game.

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@SS:
Here’s the magnetic boards I made for 40 game.
That’s really cool SS. I like that a lot.
If I was more nifty with things like this, I would use a heck of a lot of magnets -
The magnetic boards are super sweet and help w off board clutter immensely
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Am I the only person who can’t find the rules…
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Am I the only person who can’t find the rules…
The rules are kinda on page 1 of this thread otherwise if not listed in 1st page of this thread refer to AA50 rules.If you go to house rules I have started a 2nd edition of this game at top of thread in house rules. You can see what my game is like using Deathheads map.
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This map was designed with the original releases of pacific and europe.
Use those rulebooks,
Anniversary edition ruleset also works as well.
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@Deaths:
This map was designed with the original releases of pacific and europe.
Use those rulebooks,
Anniversary edition ruleset also works as well.
Thanks, for some reason I had Global war stuck in my head
Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance? -
Anything is possible.
Play test ur ideas and let us know how it went.
Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby





