All attacking units must retreat to original territories from where they attacked, while defenders simply move to a adjacent freindly territory. Automatic retreats do not occur to Paratroopers, Amphibious Landings, or Commando raids. Defending units in a territory with a factory are exempt from retreating. Artillery and planes in air combat ignore auto retreats. After first attack you roll a D12 die after each round of combat for both sides and if you roll the numbers I posted in last post, you must retreat wether your attacking or defending. Sorry for not mentioning the defenders have to retreat in last post.
AARHE: Vassal Implementation
-
Just curious if AARHE exists in any vassal or software form – some kind of tool that could be used to help understand the rules or walk people through scenarios.
Basically allowing people to collaborate online.
-
I wish it were done. If you find the people who can make it happen, Ill be available to provide any graphic work necessary. Tekkyy is looking into this actually. PM him.
-
you can muck around with the abattlemap map I pulled together in a hurry
download at the http://home.exetel.com.au/cometo/aarhe/
a while back I intended to take part in TripleA to open ways for support of house rules such as AARHE
however TripleA had no intentions to provide a proper framework to support the newer axis and allies games let alone house rules
there was a possibility of great things to happen for TripleA 2.0 but I am not busy with life things
FYI TripleA supports Classics natively, after that even Revised is a bit of a hack