@sergio here is the lite version of AARHE 4.0
Really good idea for AARHE leaders?
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I like it. japan suddenly makes a big break into moscow only to discover his 23 infantry will be defending on 3’s or something.
NO nothing of the sort….for infantry they still defend at 1-2, but the beauty of this ( brilliance actually) is that it promotes buying armor because they hit on 3 so when you roll out say you have 5 infantry and 5 tanks and roll:
2,1,3,3,4,3,4,3,2,6 with your leader, you got 7 hits but in the same example and rolls if you got 10 infantry you only got 3 hits!!!
thats what makes the idea brilliant, because it leads to less infantry stacks…
I think this is one of the best ideas to come for about a year…
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One more + karma to you Hun
I just postet a suggestion at HGD, and told Larry he could sell the Commanders as a Booster Pack that fits all the A&A games. This simple system will spice up Revised, Anniversary, Europe, Pacific, Bulge, D-day and any other game he makes.
The Booster Pack must contain spesific molds of the famous leaders.
Sovjet: Zhukov, Koniev, Rokossovskij, Thimoshenko, Tsjudsasevskij
Germany: Manstein, Rundstedt, Guderian, Rommel, Kleist, Kesselring, Model
Admiral: LutjensUK: Montgomery, O’Connor, Mountbatten
Admirals: Cunningham, Tovey, SomersetJapan: Yamashita
Admirals: Nagumo, YamamotoUSA: MacArthur, Eisenhower, Patton, Bradley
Admirals: Halsey, Nimitz, Spruance, FletcherEach land leader controll a Task Force limitet up to 12 units in any combination of inf, art, tanks and aircrafts. He rolls all the dice in one big roll, and then assign the dice to the units. All 1’s go to inf, and 2’s and 3’s to tanks and fighter. This system reflect that an intelligent and skilled leader will find better use of the dice.
And same in naval battles. An Admiral controll any combination of surface combat ships and aircrafts, limited up to 12 units.
12 units is a good choice because all A&A games come with 12 dice. But since Revised have 6 black and 6 white dice, maybe the limit should be 6 units then ? The need for a limit is playablility in big battles with huge inf stacks and rolling of 50 + dice. In big battles as Moscow, there could be any number of leaders in play. But each country have a limit on leaders available, so it wont break the game.
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Looks like AH already made molds of Commanders to the Minis, so we just need to collect them and cannabilize them for better use in Revised
http://www.wizards.com/default.asp?x=ah/aam/ah20060306c
Zhukov
Rommel
Yamashita
Anyone happen to know the size of this Minis compared to the Revised inf units ?
Also Tamiya made plastic generals in 5 different molds, and the right size
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Yes i have these… they are perfect… goto ebay.de and the huns will sell you all you need.
I think these leaders need to be on cards and limited to X amount of units.
Also, look at AARHE leader cards, i think that list is more complete. Admiral Lutjens was killed in his Bismarck before the game even starts. I have that movie so i know. :roll:
Admiral Raeder is better he can influence U-boat tactics
Germans need Kesselring too.
Now relax and check out the new game i have cannabilized like a good hun for my own purposes. I just bought 4 copies of this:
http://www.youtube.com/watch?v=UIdugUnp6i4 -
also the commanders can be cardboard tokens
now with general F.D.R in a territory, all inf attack on 5 and def on 1, all tanks move 3 spaces and all bombers roll 2 dice and artilery may retreat from attacks
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print out this commanders and make your own rules
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Nice pics, I may use those for something…
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