Well, I cannot speak for everyone in the “first” FFA game on these boards. As America I had no alliances, I just knew who my biggest threat was and my second biggest threat. I negated my second biggest threat (England) by making any assault on North America so bloody expensive that he’d never do it. I took out my first biggest threat (Japan) without help. I didn’t need any alliances because the other players on the board were doing exactly what I wanted them to do without my helping them.
Though, in the end, Japan did attempt to form an alliance with me in an effort to stop Germany. It ended up giving me Tokyo and the German player stormed off in a huff (mainly because he kept trying to get Japan to throw his air force away with suicide runs on my fleet (which only had a 50/50 shot of hitting per fighter and those fighters all had to be declared BEFORE the battle and many of my craft were battleships, thus requiring at least 3 fighters be designated for relative assurances of sinking them, 4 or 5 to be absolutely certain.)
However, no. Free For All games, in every game after day two, are generally speaking, games where you are free to attack anyone, anywhere for any reason; to form and break alliances as you see fit. It’s a true test of your character. Will you honor your agreements or will you betray your allies?
As they say “But Natasha, if you cannot betray your friends, who can you betray?” After all, the enemy EXPECTS you to betray them!
And that is what makes them fun, and dangerous. It takes more then numbers crunching, it takes charisma and tactical genius and that’s why some of the better players lose, and some of the lesser players win in FFA.