Rules and setup
Please help to playtest this variant.
1939: World at War
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@Mr:
and you talk about quotes here because?….
I’m just correcting and clearing up mistakes in my previous post……is that not clear enough for you?
oh, ok then
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No, the rough part is that we’re lacking information!!! :)
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well I don’t think there are any acurate figers for the soveits
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It’s not that bad, it’s just that they don’t want to release that sort of information. But the Germans kept pretty good records.
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no see that the soveits put there figures to high
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Not really, the difference between offical German and Russian records is only +/- 10% :-?
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10% is a lot
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It still is… but nearly not as much as some people point it to be. (ie, 300 fighters were shot down when only 25 were offically recorded). this happened a lot in the European Air War in the Western Front.
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ya I guess it isnt a big difference as I had expected
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Not in military recording keeping it is. :)
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what?
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Well when compare opposing stats between two warring countries there are of course going to be discrepancies between the official records. So 10% isn’t that bad… at least not compared to ancient history. :)
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oh
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@TG:
Well when compare opposing stats between two warring countries there are of course going to be discrepancies between the official records. So 10% isn’t that bad… at least not compared to ancient history. :)
I read that German losses in World War 2 were 5.2 million while the soviets suffered the most 13.1 million out of the 52 million (including civilians) casualties in World War 2.
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Hmmm… in some cases I’ve read the Germans numbers lower and the Soviet numbers higher…
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@TG:
Well when compare opposing stats between two warring countries there are of course going to be discrepancies between the official records. So 10% isn’t that bad… at least not compared to ancient history. :)
demonstrating an increasing need for accuracy for reporting losses/kills, etc. in order for greater intel.
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That was Admiral Yamamoto’s nightmare when it came to calculating the number of American ships in the Pacific. The Japanese airforce and many of the younger naval officers often imbellished Japanese victories. For example, they reported that an American carrier I believe she was named the Lexington had been sunk when in fact they had hit a battleship. They also reported things such as “1 American battleship torpedoes which surely must have sunk.” As the war progressed,i t was found out that not only did the American ship not sink, but that she wasreally a destroyer and not a battleship.
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Yeah, people often made their targets seems a bit larger than they really were in life. :-?
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I read that German losses in World War 2 were 5.2 million while the soviets suffered the most 13.1 million out of the 52 million (including civilians) casualties in World War 2.
Weren’t the Russian casualties at like 30 million?





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












