While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
1939: World at War
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30 mil. agansit just germany or with th japs?
No, i’m talking about Eastern Front Stats. Anybody willing to research it for me?
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and you talk about quotes here because?….
I’m just correcting and clearing up mistakes in my previous post……is that not clear enough for you?
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@TG:
30 mil. agansit just germany or with th japs?
No, i’m talking about Eastern Front Stats. Anybody willing to research it for me?
Its hard to find exact stats for Russian military strength during WW2.
In a book I’ve have at home its states that the Germany had expected to fight 200 Russian divisions. In December 41 they had counted over 360 divisions with more still coming.
The more I look into it TG, the more accurate your 30 million seems.
Over the coarse of the war anyhow. -
I wish I had never thrown out some WWII articles I use to have… :(
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@Mr:
and you talk about quotes here because?….
I’m just correcting and clearing up mistakes in my previous post……is that not clear enough for you?
oh, ok then
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No, the rough part is that we’re lacking information!!! :)
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well I don’t think there are any acurate figers for the soveits
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It’s not that bad, it’s just that they don’t want to release that sort of information. But the Germans kept pretty good records.
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no see that the soveits put there figures to high
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Not really, the difference between offical German and Russian records is only +/- 10% :-?
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10% is a lot
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It still is… but nearly not as much as some people point it to be. (ie, 300 fighters were shot down when only 25 were offically recorded). this happened a lot in the European Air War in the Western Front.
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ya I guess it isnt a big difference as I had expected
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Not in military recording keeping it is. :)
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what?
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Well when compare opposing stats between two warring countries there are of course going to be discrepancies between the official records. So 10% isn’t that bad… at least not compared to ancient history. :)
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oh
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@TG:
Well when compare opposing stats between two warring countries there are of course going to be discrepancies between the official records. So 10% isn’t that bad… at least not compared to ancient history. :)
I read that German losses in World War 2 were 5.2 million while the soviets suffered the most 13.1 million out of the 52 million (including civilians) casualties in World War 2.
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Hmmm… in some cases I’ve read the Germans numbers lower and the Soviet numbers higher…





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












