I don’t know who won yet because we haven’t finished! We play on Tuesday nights, so we continue the battle this week.
How many turns do your games normally last? Our other “Big World A&A” variants usually last 5 to 7 turns before someone surrenders. We are guessing this game will last 10 to 12 turns before we agree on a victor.
I agree with you on supply tokens, it is interesting enough to justify the extra time.
When a Aircraft Carrier is destroyed in a kamikaze attack, I recommend putting the aircraft on CAP to allow them 2 moves to land. This should probably be covered in the rules not only for Kamikaze, but for retreats as well. While defending in a naval battle, if you lose an Aircraft Carrier, then the attacker retreats, you may be in the same position of needing to land fighters somewhere new. It seems simple to put them on CAP then the player lands them as according to the rules. It also seem to be the ‘minimalist’ rule in that you simply leave the fighters in the sea zone then then move them on your turn in the Land CAP Phase. With only 1 space, the defender may often lose the fighters due to lack of location to land the fighters.
I like your change in convoy rules. I’m guessing the income will be the same 90% of the time.
NEUTRAL TERRITORIES - My first thought was to make the Neutral setup consistent with the “Unlikely Alliance” optional rule. South America should be very weak as well because they relied on their distance from Europe and Japan for defense. Here is my first guess at a neutral setup:
Venezuela - 1 Infantry and 1 artillery
Peru - 1 Infantry
Argentina - 1 Infantry
Rio de Oro - 1 Infantry
Afghanistan - 2 Infantry
Mongolia - 2 Infantry
Ireland - 1 Infantry
Sweden - 5 Infantry
Switzerland - 9 Infantry (Its rough terrain)
Angola - 1 Infantry and 1 artillery
Mozambique - nothing.
Turkey - 1 fighter, 4 Infantry, 1 artillery
Western Turkey - 1 Infantry.
Spain - 4 Infantry, 1 artillery, 1 bomber, 2 blockhouses.
Spanish Morocco - 1 Infantry
Portugal - 3 Infantry
Perhaps neutral do not need to ‘auto heal’ as suggested. It might be more interesting to to have the enemy of the attacker choose who they ally with on an unsuccessful attack, and immediacy put their control marker in the territory and replace the neutral units with their own. For example, if Germany unsuccessfully attacks Spain, the allies get to choose who Spain will ally with. If the Allies choose the UK, during Germany’s turn, after the failed attack, the UK changes out all Spanish units with UK units, puts a UK control marker on Spanish Morocco and Spain, and increases the UK income by 2.
Craig