I agree that tech is the way to go in AARE for the Allies. If anything, Germany is even easier than ever to contain. I think that AARE actually hasn’t balanced the KGF/KJF strategies; what it has done is changed the face of the game by making it more economic oriented and less dominated by heavy land war. I agree AARE has walked slightly in the direction of a more balanced game in the sense that the Axis can more feasibly shut down the game due to victory cities, but otherwise Germany still looks to be the logical target.
My personal twist on KGF is mass destroyers with the US. I use Russian Rail to maintain Karelia, and use the UK to maintain Africa and deal with a light-moderate German fleet, while the US builds up to 10 or so destroyers in the first two turns, building 1-2 thereafter while defending against Japan by building land units, and bombards the snot out of the Germans. I see destroyers as the unlimited economic attack.
Eventually Germany can no longer do anything except sit there wait to die, while Japan is slowly trying to make its own economic attacks and push Russia with banzais.
Rockets can be countered with Jet Fighters. Not well, mind you, but it can. I think in this case, it would have been wise for Japan to fire off fighters with Jet abilities to Europe ASAP with Germany protecting her fighter stash and getting Jet Fighters (Shared tech) as well.
This would shield some, or all, of the allied rocket attacks.
I agree with this counter. If I suspect a massive coordination of Allied SBRs/rockets due to their round 1, I would take tech advantage as Japan’s 2nd NA (Banzai always first, no deviation in any case) for Jet Fighters, and make an attempt to help the Germans stave it off. While Jet Fighters is not a perfect counter, it is much better than doing nothing.