Secondly, you’ll invariably have fighters, artillery, armor and/or bombers in your attack which would thrust you out of the infantry only scenario and then LLADS will come into play making the results much more random then LL but not as random as ADS.
I already showed you with your previous example how one can easily adjust for LLADS; I merely shaved off one artillery and the battle varied from 9-10 inf strafed, 50% of each occurrence.
And it’s false to say that the fighters/artillery/armor will throw you off since you can easily make it so they come out to multiples of 6 in dice points.
No one has yet proven that LLADS is a bad method to test strategical theories or that it is worse then the predictability of LL or the weird results you could generated in ADS.
I have already proven to you multiple times that strafing in LLADS is still too ridiculous compared to ADS, because there is absolutely no way for you to get lucky and overtake the territory if you planned a little bit, while it can easily happen in ADS.
And even if your ego is saying that no one has yet proven you wrong, then I say no one has yet proven LL to be wrong, either. If it ain’t broke, dont’ fix it. And if it is broke, then fix it right, not half-ass.