K so we’re playin no tech I’m us with this crapload of IPC’s. My bro, UK, built SA factory and 1 fig,5 inf in UK to invade WE next turn. Should I help or should I go harrass Africa, and what should I do with the IPCS (units, factories, etc.)
KGF with optional rules
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 I love to play AAR and my friends and i use the optional rules to make it more realistic. I would like to hear some other KGF strats. I normaly play the game out like history if im on the allies. Close in on them take it with a massive force while im slowly moving up the japanese south in an island hoping campainge. Please post your strategys. 
 -Scarecrow
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 Superfortress Strategic Bombing Heavy Bomber Tech victory. Pretty damn stupid, but oh well. This is for Out of the Box/FAQ rules, with optional rules. US1: Roll 1 tech dice for Heavy Bombers, build 2 bombers, save 7 IPC, fly 1 bomber to London, collect 42 IPC (total 49 IPC) US2: Build 3 bombers, save 4 IPC, fly 2 bombers to London, collect 40 IPC (will be down China, have 44 IPC); 3 bombers at London. US3: Roll 8 dice for heavy bombers if you don’t have it already. 3 bombers at London bomb for around 20 IPC. Fly 3 more bombers to London for 6 bombers at London. US4+: Roll more dice for heavy bombers if you don’t have it already. You’re taking around 36 IPC from Germany per turn at this point. – Or you could do KJF version with Colonial Garrison allowing UK to produce 3 units at India on UK1; there are plenty of Allied advantages that come in handy with this. 
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 I always have the cg in India, put about 3 inf every turn just to hold off the Japanese from back dooring and gettin an VC 



 
		 
		










