Does anyone happen to have any red xeno game pieces that they would like to sell?
AANeploleonic Wars!?
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Theres purple in risk!?
The large problom I have is time, Finals are finaly over for school, but just as bad if not worst, 2nd Semester has started, which means large projects for us. I slack even alittle now, I’ll be playing catch up till June.
I screwed with the colors, and it works out better with six instead of 5 colors, but I only have 5 matching ship colors. I had to use green for blue france, anything else doesn’t work. Red has to be Russia, I don’t have enough Soviet ships to satisfy the other large country’s navys. Green is now the US.
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france blue
USA white
England red
Prussia Black
Russia Green
Ottoman Brown
Austria Grey
Spain yellow
Confed. of Rhine BlueRepaint what you got you will thank me latter.
http://www.boardgamegeek.com/thread/249174
here is a link for some basic rules… start here and make it your own.
Print out the map and throw away the AAE map. That wont help you in this.
You probably could play tonight if you get busy. My system has been playtested.
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petrograd was not called petrograd until world war one. It was still st. petersburg. and Napoleon never tried to take petrograd but aimed for moscow. There is a quote by napoleon( having trouble refinding the source even though i just saw it today) that goes something like this. I’ll take russia by the feet if i take kiev, if st. petersburg then the head and if moscow then the heart. So napoleon had really 3 goals he good of aim for and he amied for moscow. you want to represent this in your game so you could take either of the 3 cities.
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During French innvasion Napoleon said: “If I’ll capture Kiev, I’ll take Russia by it’s feet, if I’ll capture Petersburg, I’ll take it by it’s head and if I’ll capture Moscow, I’ll destroy it’s heart”.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












