All games are won because of a mistake. If neither side makes a mistake, then the game goes on indefinitely.
Point is, the axis are MORE likely to make mistakes in KJF then in KGF because KGF is ingrained into everyone’s brains. There’s a pretty hard and fast formula to use. Do this on Germany 1. Do this on Japan 2. By Round 5 you should have these objectives, etc.
In KJF there’s no formula for the axis! You have to think on your own and that leads to mistakes. Like leaving Japan too lightly defended in a desperate attempt to take out Russia before America crushes you. Like attacking a Russian submarine and losing 50% of your air force because you think you need to reduce the defensive values of the Allied Fleet while you can. Like trying too hard to get Africa so you can hit that almighty 50 IPC mark with Germany, allowing England and Russia to push you back to Berlin and you STILL not having all of Africa. Like racing the Med Fleet out of the Med to grab Brazil and W. Indies instead of running for Caucasus. Like keeping the Japanese fleet in home waters instead of in the Arabian Seas helping secure Africa and getting troops to Caucasus faster.
What mistakes do the allies make? None. England and Russia basically do KGF without America while America single handedly handles Japan. In very RARE, extremely RARE, games I’ve needed extra aid from America and that was only to recover from exceptionally bad results on the dice. But the aid is very minimal if taken in the full context of the game.
But thanks for showing us all that the solution to the statement that KJF is impossible and will always result in Axis victory (as was originally premised on these boards), when proven wrong, is crying that it’s only because of a mistake here or there. Shoot, I could say any game the axis lose is because of a mis-judgment or bad dice then! After all, with a bid, the axis should win 100% of the games if they use perfect tactics!