Okay, Japan builds a carrier and locks all their fighters at sea. You now have to produce something on the land to attack with. Those fighters cannot move further then 2 spaces inland, after all.
It’s all trade offs. Our “quicky” was a KGF game, not a KJF.
As for taking games where opponents made mistakes as evidence that KJF works just as well as KGF, uhm, am I supposed to take games where I lost to prove it works!?! Seems a bit silly, honestly. All games are won by capitalizing on your opponents mistakes and making sure your own mistakes are less grievous then theirs are.
Thing is, people see KJF and get uber aggressive with Germany (and Japan sometimes.) This only plays into the hands of the allies! You do NOT stack Karelia on Germany 1 and move into Archangelsk on Germany 2 because the allies WILL destroy you. If you go massive into SZ 52, then the Allies just build in SZ 10 and come at you from under S. America later when you have backed off. If you stack FIC against an IC, present or not, in India, then you are not attacking Sinkiang or Russia, which means the allies can build there and push in. Sure, you get the IC in India, if it is there, but now you have nothing left to hold your lands and you’ve lost your coastal territories.
I’ve only seen one defense that’s worked for Japan and the only hint I’ll give you is that it did not involve Japan making a mad dash for Russia or India. I’ll keep the rest in my pocket to use when you boys attempt KJF on me in the tournaments next year or next year’s league. (Yes, Darth, I know you are going to try it, and this time I’m ready for it!)
Germany, likewise, cannot make a mad dash. Germany has to be played NORMALLY in a KJF. You play it abnormally, you take risks, you attempt to break Russia sooner then normal, and you’re taking on a lot of risk. Just because America is putting all their new units towards Japan does not mean Russia and England suddenly become push overs. Between the two of them they can out produce the Germans, and America can equal and surpass Japan since America only needs naval units, Japan needs naval and ground units and industrial complexes.
Yea, some of the KJF wins were against really bone headed moves. All of the KJF loses were due to bone headed moves (generally just one or two while I ironed out the strategy and got the last few holes mended.) There was no bad luck for the allies in the losses and no really stellar luck on the wins. Most of the games fell in pretty average - which means that the only reason one side lost and the other won was because of better positioning on the board.
Sure, there was some whining about misrepresentation, or not knowing that those units were in jeapordy, or awe that you hit the other guy with a 50% chance to win and won. But that happens in every game, not just KJF games.
And, honestly, the BEST KJF games were the ones where I didn’t tell the other guy I was doing KJF until I did it. No out of this world moves, resulting in pretty normal game play by Germany and Japan until about rounds 3 and 4 when they realized what was happening.
Now, since the game is cyclical, I’m sure KJF will eventually become the method of choice in killing the axis (or at least very strong SJF) and people will come up with new and old counters again, get back in practice and people will once again move to Kill Germany First. Just like people shifted back and forth on the Kwang-Bang in classic (Russia takes Manchuria, England takes Kwangtung, America takes FIC all in Round 1.)