@Bean:
True as well Lucifer.
Would you consider rolling 1 tech dice per turn then to get long range fighters? 1 bomber may not shift the odds in those far out seazones, but if you suddenly have 6 fighters that have the range of a regular bomber… :evil:
No, even if I played with tech I would not roll for long range, other then if I play axis with pure OOB rules settings.
I haven’t played with tech since classic, and that’s over 15 years ago….
Imo A&A is a strategy game, not…something else…!
Tech makes it less strategy and more pure math calculation.
If a game can take from 2-3 to 5-8 hours, for me a game is “ruined” if someone gets a tech advantage.
If everyone played with tech I would also play with tech, same as for reg dice vs LL.
I try play competative and that’s not easy for me, generally speaking.
So I use the settings/rules which are most common in the community where I play, I and also use the
strats and tactics that are most used by most top players.
For me the beauty is not in the cost of units, it’s in the stats, the tuv stats, and if the map wears my colors… :evil:
Surely inf is the most boring units in the game, but it will help u win, not all inf alone ofc, but u see the picture.