Thanks for see the game.
I actualized the game to the version 2.0
There is very much changes, scenarios, pieces, tutorial, etc.
I hope you like it.
Enjoy!!!
MOTDC Sorry, I clicked the link above, replaced the old map and no new units are there when I open Urban Combat. Am I doing something wrong?
I put the new units in their own tab, did you see a new tab in the unit pallet?
If not, please list all of the files that are in:
c:\program files\motcreations\mapview\usermods
Sorry for the problems!
Mot
AamHighGround.udm
AamHalfAndHalf.udm
AamHill107.udm
AamKnifeFight.udm
AamTigerHeaven.udm
AamUrbanCombat.udm
1. Shutdown MapView if running.
2. Rename AAMUrbanCombat.udm to AAMUrbanCombat.bak.
3. Restart MapView and confirm you don’t have Urban Combat any longer.
4. Shutdown MapView again.
5. Re-download the AAMUrbanCombat.udm prototype from the link (to the usermods dir)
6. Restart MapView and you should see Urban Combat come back again.
Let me know how you make out!
ok i got it now thanks.
I got an additional 23? I didn’t check them all but are there missing?
Yeah, this was just a prototype so people could see the work-in-progress and provide feedback. Aside from the new units, I changed some of the icons, fomts, arrows, etc.
Mot
My feedback is two thumbs up!!! :-D :-D
No new Russian units??? :?
Let’s see how far I get tonite…
While not all Set II units are completed, all of the modules now have that same Set II units.
I put together some scripts to help unify the process so as more units are added, etc they get pushed to all the modules at the same time.
Redownload all 6 when you get a chance, and make sure you have MapView 1.3.20!
Hey Motc, I didn’t really read much of the other posts but I was thinking you should skip the other sets to 1939-1945, since there is overlap in many of the pieces it wouldn’t be too hard, no?
Just a thought, I well know how much time these types of project take and how little time there is to dedicate to them.
That’s an interesting idea. Do you know if the new maps are available online? I’ll have to go check…
Mot
What’s up Mot new player here. I wanted you to clarify a rule for me if you got time. Check out rules clarification started by half-track. I just posted a question for you. Thanks
Mot, basically there are only two new tanks, a couple of changes to some tanks that are in other sets, renames, country changes, costing changes. You know the changes better than I do. See below, I’ve list the ones I know.
I would suggest only to add the two new tanks and work on set III. Need some Panzerschreck HELP!!! with the new IS2 tank. A platoon of Panzerfaust is not enough to kill it. Defense 7/7 + superior armor. Even if it’s disrupted the Panzerfaust needs to roll 8 out of 10 to damage.
New:
Sherman VS 17-Pounder
Valintine I
Country change:
T-26B (same as Chinese T-26)
M3 Light Tank (same as Stuart)
Name change:
M18 GMC (same as M18 Helcat)
Panzer IV Ausf F2 (same as Panzer IV Ausf. G)
Other several tanks & Vehicles rocosted