• '18 '17 '16 '11 Moderator

    I think all techs and all NAs would be way over kill.  Love to have them if I end up as England or Russia, but hate to have to fight that.

    As for determination, I like the random idea.  Maybe roll 1d5 for the first name in alphabetical order, then 1d4 then 1d3 then 1d2 and last name in the order gets whatever wasn’t assigned.  Nations would be lined up Russia - 1; Germany - 2; etc.


  • I think all techs and all NAs would be way over kill.  Love to have them if I end up as England or Russia, but hate to have to fight that.

    Well, they’re both in really bad situations. The UK is a farflung empire now with zero assistance anywhere, with the US having nothing better to do than wipe out the UK fleet then take Africa. The UK’s IPCs are going down very fast, with 4 down from Canada and the Japanese mopping up Aus/India/Zealand, then Africa going down to Germany early on. I don’t see how all the NAs/techs would be overkill in the least!. :evil:

    Russia also now has no allies, and actually has to worry about the UK landing stuff in Archangel right next to the capital!

    Well perhaps Germany wouldn’t be too happy with all the rocket fire from UK/Russia, but still it be a poor attempt to recover the big IPC difference from the bad positioning that UK/Russia are in.

  • '18 '17 '16 '11 Moderator

    How about giving the following:

    Russia:

    Railway National Advantage
    Mobile Industry National Advantage

    Bonus: Salvage National Advantage
    Bonus: Non-aggression Treaty National Advantage

    Germany:

    Atlantic Wall National Advantage
    Fortress Europe National Advantage

    England:

    Radar National Advantage
    Enigma Decoded National Advantage

    Bonus:Colonial Garrison National Advantage
    Bonus: Jet Power Technology (Gives them a break on their attacks for a while.)

    Japan:

    Tokyo Express National Advantage
    Most Powerful Battleships National Advantage

    America:

    Marines National Advantage
    Superfortresses National Advantage


    Furthermore, I think in the Free For All, nations should be allowed to make temporary alliances.  Though, because there are no rules that you have to stick to your alliance, you can always back-stab each other!  But an “alliance” would allow you to share resources like landing strips, stack units together, share aircraft carriers, etc.


  • why not a 4 way match with 1 player as teh UK and RUssia?

  • 2007 AAR League

    Ok Cyan and Bean I take it with your interest in this topic you are keen to play? I think National Advanatages could be a good idea. I’m all for alliances ( Especially if I was Russia ) but the idea is a ffa after all and don’t believe in being able to share land, AC’s etc. An alliance should be only an agreement such as you don’t attack me I don’t attack you sort of thing, with the view to eventually seek world dominence. There can also probably be no surrenders in this game, as silly as that sounds ( But this is a completly hypothetical game in any case ) so as to there being no advantages to certain sides.
    Any thoughts?


  • @Randmacts:

    Ok Cyan and Bean I take it with your interest in this topic you are keen to play? I think National Advanatages could be a good idea. I’m all for alliances ( Especially if I was Russia ) but the idea is a ffa after all and don’t believe in being able to share land, AC’s etc. An alliance should be only an agreement such as you don’t attack me I don’t attack you sort of thing, with the view to eventually seek world dominence. There can also probably be no surrenders in this game, as silly as that sounds ( But this is a completly hypothetical game in any case ) so as to there being no advantages to certain sides.
    Any thoughts?

    ohh sorry i’m a little busy to play a new game sorry.


  • What is that FFA stuff? All vs all? Scary  :-o


  • Ok Cyan and Bean I take it with your interest in this topic you are keen to play?

    Sorry to blow a hole in your submarine, but I will decline participating in this game as intriguing as it is. I am pretty busy with schoolwork, and I promised Gamer to play a League Game soon, which is probably going to overtax my limited resources.  :oops:


  • In a free for all game, my money is on Germany.

    They are the most compact in terms of territory, the highest number of starting units, and they have a good opportunity to make substantial territorial gains early.

    UK would be the weakest.

  • 2007 AAR League

    Yeah my thoughts are Russia, Britain should get several techs, I like what Jen suggested earlier on
    Russia:

    Railway National Advantage
    Mobile Industry National Advantage

    Bonus: Salvage National Advantage
    Bonus: Non-aggression Treaty National Advantage

    Radar National Advantage
    Enigma Decoded National Advantage

    Bonus:Colonial Garrison National Advantage
    Bonus: Jet Power Technology (Gives them a break on their attacks for a while.)

    America:

    Marines National Advantage
    Superfortresses National Advantage

    I feel Both Germany and Japan are strong enough to start with in any case

    We still need 2 more players to try this out. As far as I’m concerned first in best dressed.


  • Well, i could add. How we decide who plays what country? Some bids for UK and USSR?  :-D

  • 2007 AAR League

    Maybe as they say it should be a 4 player game or so…

    Maybe even make it so that UK/russia have everything joint, including just 1 turn.

    It would give them a fighting chance. (possibly without a bid)

    Some very strange Churchill/stalin pact…

    Other interesting “thing” is that none can let germany /japan kill russia if they gain nothing from it, so UK/USA, and possiably either japan or germany will have an interest in keeping russia alive until “tehy” can capitalise on them dieing.

    same goes for uk.

    So things like that can balance the game itself.


  • Well, if you really have 5 players in a “free for all”, they will be bound to negotiate with each other.


  • Fear the Unholy Alliance: USSR plus Germany  :-D


  • @Funcioneta:

    Fear the Unholy Alliance: USSR plus Germany  :-D

    UK will be everyone’s b****.

  • '18 '17 '16 '11 Moderator

    @newpaintbrush:

    Well, if you really have 5 players in a “free for all”, they will be bound to negotiate with each other.

    Kinda the point I was making before.  Let people make their own alliances!

    Fear the Unholy Navy if UK/Japan join forces!  UK’s holdings will be safe!

  • 2007 AAR League

    I think we should stick with the 5 player scenario. If this game balls up, at least we can set better ground rules if it proves to be popular for next time it’s played. Lets just get 5 players on board, set some rules like Techs and so forth, roll to see who gets waht country and ave a go.
    So who’s in?

  • '18 '17 '16 '11 Moderator

    On the flip side of techs and NAs, and only so we have another option to chose from, not that I necessarily sanction it.

    England +8 IPC starting units, same rules as bids. +16 IPC Cash on Hand round 1
    Russia +12 IPC Cash on Hand round 1
    America +4 IPC Cash on Hand

    Germany and Japan nothing.

  • 2007 AAR League

    hell play Abattlemaps the great war.  i found the rules.  thats a 8 player game.  and everyones pretty much for themselves.  america can join either side, and then switch sides, and attack neutral countries.

    but a free for all does sound kinda fun for revised.

  • '18 '17 '16 '11 Moderator

    I think we should make Switch be Germany, since he declared that they’d be the ultimate winners. :P

    Honestly, I don’t think they would be.  You know Germany’s going to get attacked and if America can earn 60+ a round by taking Africa and the rest of North America, why would Germany win? :P

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