UK 1 to SZ 30
UK 2 to SZ 40
UK 3 to SZ 45
That’s what I said, if you read something else, then I apologize for being confusing.
As for “crazy strategy” the thread is called Crazy George! Of course, that was the idea of 3 infantry + fighter from India/SZ 35 to FIC on Round 1, thus negating the survivability of a SZ 30 fleet merger.
As for just the SZ 30 fleet merger, that’s a pretty safe move. Costs Japan a lot more then England to sink that fleet.
As for builds, i already adjusted for that. I said Japan’s builds would do nothing more then do more damage to the allies when he attacks. But since you said you wanted to hit them for one round and retreat, the extra damage to the defender is not very important, only the damage you take. You stated that your strafe wouldn’t cost Japan anything, I’ve shown that it actually will, on average 32-40 IPC in damage on top of damaging the two battleships.
Okay, so in Round 1 Japan buys 2 Transports, Destroyer (Switch’s stated build when suspecting KJF.)
In Round 2 you have 34 IPC (32 + 2 Saved ) as you are only up China. You sank the SZ 30 fleet and have a Battleship remaining (what the odds say you will have.) You sunk Pearl and have a Submarine, Destroyer, Battleship, Carrier and 2 Fighters in Pearl (You lost the 4th transport as fodder in SZ 52, Switch’s attack plan, as stated above.)
You purchase 6 infantry to fill your transports (after J2 you have no infantry in range of SZ 60 to fill transports) leaving you 16 IPC which you buy 2 submarines.
End of Round 2 Fleet for Japan: 2 Battleships (1 extremely far away and out of battle for a long time coming from SZ 30, so 3 turns it’s out of the picture at least), 1 Carrier, 2 Fighters, 3 Submarines, 2 Destroyers, 3 Transports
End of Round 2 American Fleet: 2 Destroyers, 1 Transport, 2 Carriers, 4 Fighters, Battleship, 5 Submarines
Round 3: You are forced to retreat out of SZ 52 because you cannot defend against the American fleet. Also, any “strafe” on the American fleet would be meaningless. A few submarines sunk in exchange for your submarines, destroyers and possible fighters.
You decide, with 32/33 IPC to build 6 infantry to fill your transports (assuming you have Buryatia and China now, moving to take India with the IC!) leaving you 15 IPC, that’s only 1 ship, let’s call it a destroyer. You save 3 IPC.
Japans Fleet now: 2 Battleships, Carrier, 2 Fighters, 3 Submarines, 3 Transports, 2 Destroyers
America’s Fleet now: 2 Battleships, 2 Carriers, 4 Fighters, 7 Submarines, Transport, 2 Destroyers
Round 4: You still cannot attack India, but at least England cannot get FIC! You would be able too, but your threw your fighters away in SZ 30 sinking the British fleet! You other fighters are with your fleet protecting it from America. And all you have on the mainland are some infantry, 1 artillery, 1 armor. You’re facing at least 10 infantry of England in India +/- some Russian armor as anchors or even a Russian fighter, if needed. But you have Sinkiang finally…
Japan has 38 IPC (35 + 3) allowing you to build 6 infantry, submarine, destroyer
Japanese Fleet now: 2 Battleships, Carrier, 2 Fighters, 4 Submarines, 3 Transports, 3 Destroyers
America’s Fleet (now in SZ 45 with ownership of Solomons): 2 Battleships, 2 Carriers, 4 Fighters, 7 Submarines, Transport, 2 Destroyers
+
America’s reserve Fleet (SZ 55): Aircraft Carrier, 2 Fighters, America saves 2 IPC
You can neither sink the American fleet in SZ 45 and won’t be able too on offense for at least two rounds, nor will you be able to stop it from taking either E. Indies or Borneo and once America has that, it’s only time before the game is over for Japan.
Meanwhile, America’s putting together a small fleet to bring reinforcements from home.