You said you used the latest (August) file. I make comments assuming so. Anyway if my comment don’t make sense cross check with the latest file.
There seems to be lots of changes. I can’t distinguish between errors and changes.
Various broken sentences (from cut and paste?) here and there. I guess you were rushed and will polish this later. A pity since you’ve posted on boardgamegeek prematurely.
I think good to put date on top right corner of first page for versioning.
Watermark could be dimmed to make it easier to read.
Index would be nice. I like to let people know the main part is actually only 20 pages.
Why is the frontpage at the back?
Page 1. Its not version 1.3 when we’ve already released 2.0 and 3.0. Probably call it 3.1.
Page 2. Before I made it that victory conditions were vaccessed in real-time so Allies can’t win with a suicide attack.
Page 4. Mechansim to save money is removed. Its important in some situations.
Page 4. Cruiser used to take 2 turns to build. Is that still so?
Page 4. Convoy. I like would to rehash why we didn’t use a convoy zone system previously in AARHE. Both a supply-side and demand-side convoy zone becomes stupid when supplies ain’t even going through the area. If you want to simpify the old system we can work out ways.
Page 5. Upkeep. You shouldn’t be able to delay upkeep payment and definitely not delay indefinitely and further definitely not delay without combat restrictions. Make it they can’t move and simply become destroyed on contact. 2nd turn without upkeep it becomes destroyed.
Page 7. You want canal treatment for Baltic Sea? Remember to update the map.
Page 7. I don’t see why strategic movement should be unaffected by special passage.
Page 7. Soviet-Japanese Non-Aggression pact is an obvious addition. But we didn’t have it before and there was probaly a good reason?
Page 7. I don’t agree with the new Conquest rule. You lose your capital you lose that bit of income. There need not be further penalty. It could be part of a planned retreat anyway.
Page 8. Those 1939 rules should not be under “Phase 3: Combat Move” section. In fact think its better to group all 1939 rules together in a section explaining the map in optional rules (like before with “italy map”). As you’ve put it, this is a template for various AARHE maps. Things are gonna get messy real quick with new maps. Also, 1939 rules include a string of W@W like arbitary attempts to recreate history. Not the style of AARHE at all IMO. We also don’t want the page length savings to be taken up. You wanted to shorten the thing.
Page 10. Jet Supremacy. So jet can make targetted attack against air units now. Is the old ability of “skipping dogfight” still go?
Page 11. “If at any time one side has only air units remaining in battle they must be retreated to
a friendly territory within ½ flight range.” I think attacking air units retreat with normal range. Defending air units retreat within 1 space previously. Define “1/2 flight range”.
Page 11. Anti air is EVERY cycle. Don’t think we should give all territories 1 ID.
Page 12. Amphibious Assault Shore Bombardment is limited to one hit every four attacking land units (which probably should be changed to count INF and Airborne only). Not one SB roll every four attacking land units.
page 13. Destroyer negating submarine opening-fire on a 1-to-1 basis is a great rule for OOB. But it breaks the AARHE sequence.
Page 14. Naval anti-air is very different to land combat. Naval anti-air is more powerful due to no terrain over and no emergency landing. Naval anti-air is not pre-emptive because the target IS the anti-air. No flak guns shots popping up at the unexpected places.
Page 14. ASW was last at 3 to search and 3 to hit. (25%) vs. Submarine’s 2 to hit (33%).
Page 15. “Naval units’ hits in main-round must be allocated on naval units first before air units can be allocated.” They already performed anti air earlier. I don’t think main rounds hits should be able to hit air units.
Page 16. Naval Combat: Amphibious Assault. All hostile naval units that submerged or break-off do not prevent the land combat portion.
Page 16. Defensive Air Support Mission. If combat is over before they arrive WHICH territory can then relocate to?
Page 16. Counter-Air Mission. No need to explicitly say one cycle air-only attack.
Page 16. Escorts. Lots more work defining it.
Page 16. Ground Interdiction. What happens if enemy has air units remaining in the territory? What happens when the bomber is attacked in enemy’s turn? Ground interdiction was the way it was for various reasons. I wanted to expand air missions before but there is much work involving air units.
Page 17. Strait Interdiction. No longer need value column in the table. 2 dice if you hold both territories right?
Page 17. The Strategic Redeployment might not be a good model. Maybe better to draw rail lines.
Page 18. “Built naval units are placed adjacent to either an Industrial Complex or a controlled Victory City.” What do you mean Victory City?
Page 19. Advanced Anti-Submarine Warfare (ASW). Should list modifiers not specific numbers. All air units? All same value?
Page 22. Neutral Military Deployment. Would be more realistic if 1939 had 1939 values? Did Spain and Turkey have such a large force in 1939?
Page 23. Appendix. Carrier was attack 1 defence 1.