tech push
Germany/US, 20IPC/turn, 6@2, 2 box/turn, 1.5 turns for minor tech
Japan/USSR, 15 IPC/turn, 4@2, 1.33/turn, 2.25 turns for minor tech
UK/Italy, 10 IPC/turn 3@2, 1 box/turn, 3 turns for minor tech
this seems reasonable. you agree?
Thats fine. We can get rid of it.
It was introduced it at one stage and the italic text referenced Stralingrad.
But in the end its not common.
For Airborne Drop, should the transport planes be subject to Anti-Air or dogfighting? And should this it before or after unloading the airborne infantry?
Stalingrad had air supply drops. only a few wounded got back and that was when it was possible to land which was before the envelopment was really strong.
Herman’s air drop was a total unmitigated failure worse that Dunkirk or any of Goering’s other blunders.
on the second issue, Yes the ID rolls as usual and any air combat (one round) is performed. And of course any DAS missions called from other territories do fight air units on the next round when they fly in.
I think we are done, except we need to check the NA’s to make sure they don’t violate the rules or overlap the rules that already exist.
I playtest and it seems the Soviets are too weak against Germany by 1942. As you know they are at 24, while the Germans are at 50-52.
The Soviets compensation is lend lease, but i think they need a few more ipc so that it looks like the Harrison numbers.
from Harrison:
http://en.wikipedia.org/wiki/Military_production_during_World_War_II
Soviet Union 359 366 417 359 274 305 362 343
Germany: ( includes Austria and France)
Austria 24 27 27 29 27 28 29 12
France 186 199 164 130 116 110 93 101
Germany 351 384 387 412 417 426 437 310
so in 1942 Soviets were 274
Germany was at 417+116+27= 660
I guess this is reflected in the ratio of 24 vs 51 so its historical, so perhaps it should stay…but i think some kind of “siberian army” option should exist for the Soviet player considering the NA that allows Japan to attack the Soviets. This would prove a major issue for the Soviets who plan on defending themselves only against Germany.
I propose an optional rule as follows:
Siberian Army:
Historically, the Russian position in the fall of 1941 was critical. German forces were approaching Moscow, encircling Leningrad, and generally overrunning and destroying all remaining European Soviet military power. The Russians however had an ace up their sleeve in the form of their Asian armies. These tough Siberian units had been held in Asia to guard against any aggressive moves by the Japanese. However, Russian intelligence confirmed that the Japanese had made the decision to attack the US and avoid conflict with Russia. This allowed Russia to transfer these formidable forces west. These units arrived in the Moscow area just as the German forces were appearing on the outskirts of Moscow. These forces, along with the Russian winter, finally stopped the Nazi advance.
At the beginning of the second Russian turn following a German invasion or immediately following a Japanese attack, the Russian player rolls a die. The result determines the size and composition of the Siberian reinforcements.
Die Roll: Siberian Reinforcements:
1 8 x inf, 4 x tank, 4 x arty, 1 x fighter
2 8 x inf, 3 x tank, 4 x arty
3 7 x inf, 3 x tank, 3 x arty
4 7 x inf, 3 x arty
5 6 x inf, 2 x arty
6 6 x inf
The resulting reinforcements are immediately placed in Moscow. If Moscow has been captured, the reinforcements are placed in any original Russian territory still under Russian control.