Unless you’ve altered transport movement rules the US can load a tranny in Washington, move through SZ 9 to SZ 8 and unload in England.
Of course subs will only ever come into their own when using something like my ships-in-harbour rules, otherwise they’re too vulnerable to aircraft.
++++++I don’t want it to take 2 turns to get to england. Ships can be sunk when they reach England or USA and subs can sit in the middle of this path and engage ships anyway. 2 turns in this game = about 1 year
Regarding IPC values; how do they relate to oil fields? For example Borneo’s income of 4 would be dependent entirely on it’s oil wells, so does this mean “oil value 4” or are IPCs separate, in which case the island would scarcely be worth 1 IPC.
Oh, and mainland France really should be worth more than 5.
IPC are separate but linked resources. I allow some kind of “plunder rules” like we have in AAE, also optional rules will cover using AABOTB supply tokens to ‘cost’ offensive actions so that you cant just attack all over the place every turn and the oil fields will have some impact on your offensive chits ( they can be bombed and this will post a player some offensive action points)
The Marianas needs redrawing as a chain of small islands.
++++ its a marginal idea and its fine. the islands are not anything but a representation of a territory. You should be the last person to bring up how “the aesthetics of the islands is sketched”
Impassible is spelled Impassable, or do you strange Americans do it differently?
++++ it will be fixed.
What’s the story with the flags, for example why Finland but not Romania?
++++ I don’t like Romanians because they failed to hold the line north of Stalingrad.
I know it isn’t technically important, but many of the VC placements are a long way out:
Singapore
Batavia
Almaty
Teheran
Cape Town
Rio de Janeiro
+++++++ This is not really important. They are in the more or less correct spot… again work on the set up!
For invasions I prefer combat modifyers to unit limits:
+1 to defenders in mountains
+1 to defenders against amphibious assault
(cumulative)
++++This is already the case in AARHE
This ought to make Norway a tough enough nut to crack even when defended by just infantry. But attack by overwhelming force should be able to carry any invasion through.
++++ if you add the modifiers and limited invasion possibilities … then this is what you get.