In WWI there were primitive bombers and blimps that bombed areas. Paris and even London were bombed intensly by german zeplins. Paris was bombarded by railguns that shot a 3 ton warhead so high it actualy hit the outer atmostshpere shocked
The Paris gun was only introduced in 1918, while many of the combatants had railway artillery
Do the Central powers, after taking down the SU, keep the teritorie, sence that was when the Russon Revolution happened?
The central should keep only what they hold until the treaty and allow for Imperial army defections. when the reds get enough conversions, they are forced to surrender. Allow the german player to accept this treaty or if not then that allows the triple entente to invade/attack russian territorys…
Russian Revolution:
Starting on the Russian players 9th turn they roll two D6 trying to avoid a 12+ result. For each territory under Axis control they use the modifier of the value of these territories to affect their roll. Example: if the German player occupies Poland, Belorussia, and Keiv on the Russians 9th turn that’s going to be a +5 modifier. The die is rolled at the start of each Russian turn and if the result ever becomes a 12+ the Russian player has gone into Bolshevik revolution.
Effects: Each Russian unit can now defect as the moral of the Tsars regime is broken. All Russian units rolling a 6 in any combat situation automatically have defected and no longer take part in any combat. They remain in the territory and at the end of the turn they are now placed in any territory under Russian control that has a factory. Each subsequent turn this roll is reduced by one ( example to 5,4,3 etc.) when eventually most of her land forces ( 50%+1) are interned this way the new Soviet player will sue for peace terms under the treaty of Brest-Litovsk. The Russian player’s fleet is completely scuttled, and all Soviet forces remain as they are. The Central Power player must accept this surrender or must then keep fighting until no further Russian units remain. If the central power player decides to ignore the armistice the new Soviet player may continue to build and perform all turn functions.