• Jennifer, by the time US can do what you are talking about, the game would be over.
    I’m tempted to challenge you to do a KJF on me……
    TripleA, 9 bid axis (ladder rules, max 1 unit bid place pr. TT.)
    TTL, low luck. No tech.
    If you beat me, i think that will be because you are better, and not because of your KJF strat.

  • '18 '17 '16 '11 Moderator

    Then darlin, if it’s because I’m better and not more KJF strategically why challenge me? :P

    But if you want too, I think I can make a good showing for KJF.  Hell, I think with my level of knowledge in KJF now a days I could even make Switch do a double take in a game against me.  He’d probably still end up winning in the long run, but in the short run, he might be severely put off balance.  :evil:

    Actually, I don’t really do kill Japan first.  I do IJF (Isolate Japan First) that is reduce them to an island.


  • I think any level of player can be isolated as Japan if all the Allies are committed to it, it’s what happens afterwards  :-o


  • In an IJF, that means taking all Japanese TT’s except Tokyo, before going after Germany?
    What resources will be spent against Japan, and what resources will be used against Germany?

    It would be fun to play you anyway, with or without KJF,
    and if I beat you, I get to see teh secret naked Jennypics  :roll:

    :-D

  • '18 '17 '16 '11 Moderator

    Potential English Investment:  Industrial Complex in India + 3 Infantry a turn for 3 rounds.

    100% of American assets in the Pacific with the possible exception of the 2 transports, Destroyer, 2 infnatry, armor, aa gun and fighter in E. USA/SZ 10 going to SZ 12/Algeria to secure the British landing.

    The goal of IJF is to take:

    Manchuria,
    Kwangtung
    FIC
    Borneo
    E. Indies
    New Guinea
    Philippines
    Okinawa

    Wake, Carolinas and Solomon Islands can be ignored as they are worthless and only a drain on American assets.

    I recommend Borneo and New Guinea be left to England at least, maybe even E. Indies.  To make up for the loss of Africa.  With a SZ 30 consolidation that’s easy to do.  Without a SZ 30 consolidation you might want to hit FIC and clear it of infantry and send everything else to SZ 59 and guarentee that transport is gone to protect the UK 1 IC.


  • If all US production is used in pacific (from L.A.) + at least 9 ipc from UK each rnd, then I’m happy to play you,
    using tripleA, if you can host, I can’t.

    Now, 5 German trans G1 is definately going to stop this, but I won’t buy trans with Germany
    anyway.
    I take 8 bid for G, 9 if you give me 1 ipc…
    Then we make an appointment for when we play.
    TTL, no tech, low luck.


  • @Cmdr:

    Wake, Carolinas and Solomon Islands can be ignored as they are worthless and only a drain on American assets.

    Solomons have great positional value.


  • @newpaintbrush:

    @Cmdr:

    Wake, Carolinas and Solomon Islands can be ignored as they are worthless and only a drain on American assets.

    Solomons have great positional value.

    Only early on, once the battle of the pacific has been won by the americans, then it’s worthless

  • '18 '17 '16 '11 Moderator

    @Lucifer:

    If all US production is used in pacific (from L.A.) + at least 9 ipc from UK each rnd, then I’m happy to play you,
    using tripleA, if you can host, I can’t.

    Now, 5 German trans G1 is definately going to stop this, but I won’t buy trans with Germany
    anyway.
    I take 8 bid for G, 9 if you give me 1 ipc…
    Then we make an appointment for when we play.
    TTL, no tech, low luck.

    Problem is, on G1 you arn’t expecting it.

    Problem 2:  I’m not giving anyone 8 IPC bid.  7 is the cap.  No transports in SZ 14 or SZ 5, sorry.  Not gunna happen.

    Problem 3:  You think England’s using 9 IPC a round forever in India.  They are really only needing the units in India for a few rounds after which they can turn their focus on Africa or Europe.

    Problem 4:  I think you are really discounting the pressure the allies can bring to bear on Japan.


    However, if you will accept ABattlemap, 7 IPC Bid, LL results for Round 1 only with technology allowed, we can play a game.


  • @Cmdr:

    However, if you will accept ABattlemap, 7 IPC Bid, LL results for Round 1 only with technology allowed, we can play a game.

    interesting request… only round 1 for LL.

    Why is that… to minimize bad dice early?

    Wouldn’t this really help the axis more?

  • '18 '17 '16 '11 Moderator

    Basically it’s a request to force a more normalized result so no one gets outrageously good or bad dice in the first round.  After round 1, players are more able to handle screwy dice here and there.  But, let’s say, Russia attacks Belorussia and W. Russia and the Germans have 100% defense and the Russians have 0% accuracy on attack.

    How well can you judge the strategy in that situation?

    However, if you maintain low luck after wards, you run the risk of removing some variables of play.  You can optimize every move, which is not how most battles are planned.  I happen to know a lot of players, like myself, that won’t take a battle if only the Low Luck simulator says you’ll win with 1 ground unit left 100% of the time.  Why?  Because the swing is huge!


  • With low luck its nearly impossible to take London G1, even with trans bid in sz5.
    Except with long range aircraft, that’s a different story.
    And I don’t play tech, ever!
    That is, about 30% to capture UK G1.
    If Germany buy 5 trans on G1, then there’s a possibillity for sealion G2 if allies let this happen.
    That’s gonna stop a KJF for sure.

    Sorry that you wouldn’t accept my challenge, and I challenged you first  :wink:
    With those rules you are playing with, anything can happen….
    I would accept 7 bid, IC India UK1, low luck, all US production spent in pacific,
    no German naval investment on my behalf,
    I would beat you for sure  8-)


  • @Cmdr:

    Problem 4:  I think you are really discounting the pressure the allies can bring to bear on Japan.

    No I don’t, what I do believe is that this is a bad strat to win.


  • @Lucifer:

    I would accept 7 bid, IC India UK1, low luck, all US production spent in pacific,
    no German naval investment on my behalf,
    I would beat you for sure   8-)

    Part of the problem with ‘preset conditions’ in a game is that G1 you know a KJF will happen, when I think it’s best for the allies to decide AFTER G1 which axis country to gang up on.


  • KJF must have something do with game rules, apart from low luck or dice.
    VC’s, NA’s or tech, etc.
    I believe there’s a good reason why I almost never see a KJF played in the lobby.
    For some reasons, a KJF, or at least US taking Jap islands work better in the games you play
    in this forum.
    It must be, or else you wouldn’t have insisted of winning a lot of games using this strat.

  • '18 '17 '16 '11 Moderator

    And yet, the number one player in the league seems to do mostly KJF games, at least of the ones I saw.

    And yes, KJF has a lot to do with the rules.  Like you cannot have the same unit attack two different territories in the same turn. :P  And other arguments people use to discount KJF!

    In reality, KGF seems easier because you can just pile up huge somes of infantry over 10-15 rounds and then push out.  In reality, KJF is easier because you can force them off the mainland in 3 rounds and then out number their navy in 4 rounds (from beginning, not from pushing them off the mainland) resulting in a 5-7 round game with a Japan reduced to Japan only and Germany held to Ukraine, Belorussia and Karelia + Africa.

  • Moderator

    KJF can definitely work and is a real pain in the butt, HOWEVER, there are several things I do prior to commiting to a KJF.  I would never go into a game saying “I’m playing a KJF”, nor would I say “I’m playing a KGF”.

    I’ll NEVER commit to a KJF until after J1.  I set up a very generic R1 and UK1 to allow me to either do either strat as the Allies.

    I also don’t play a strict KJF, it is more of an annoyance and contain (cripple) Japan move mid game as they are preparing to hit Moscow.

    I find it can be a real pain to actually take Berlin, and a good turtling play by Germany can extend the game long enough for a free Japan to run wild.  So, I find it more effective to make sure I’ll be able to handle Germany with Russia and UK (so I wait until at least US 1 but usually US 3 is go time) and then go after Japan hard with the US.

    Then I can play a nice boring game and wait out the Axis since I’ll have the economic lead and Germany can’t take Moscow while Japan is all but forced to spend dollar for dollar with the US or lose its big islands.  Then the game will end with EI, Bor and Phil becoming green.  Once Japan loses some of these big islands their will to continue usually vanishes.
    Much easier then risking dice rolls on a 1-2 attack on a fortified Berlin with a monster stack of inf and arm and a 55+ ipc earning Japan sitting on Moscow’s doorstep waiting to pick up the pieces as the Allies throw away tons of material in trying to sack Berlin.

  • '18 '17 '16 '11 Moderator

    Except, Japan isn’t forced to spend that kind of money because America has to attack Japan.  That means for minimal investments Japan can counter.  At least for a few rounds.

    Though, it does have the annoying effect of forcing Japan to come back to home waters with it’s Northern Fleet. :/

  • Moderator

    The US doesn’t ever have to attack the Japanese fleet just make it sail back to Sz 60 (where it can’t effect Afr or the Med).  Our current game is a bit different since I went sub crazy, but in general (with my US AC/ftr strat) the US can either force Japan into attacking the US fleet where now all those AC’s and ftrs get to roll 3’s and 4’s (and just to strafe off the trns will inflict massive losses on Japan) OR the US sits and eventually picks off the islands.  The US can afford a sacrificial trn here an there if they pick up an island b/c Japan now has to sink that trn but can’t really reclaim the island without putting Sz 60 in jeopardy or splitting their fleet or putting it at risk (since no new ships could be placed in that island sz).  Islands are a pain to reclaim regardless of what side you are, but if you are set up as the aggressor and drop 2 inf there as the US the likely hood of an immediate Japan recapture is small and the possibility of a US IC popping up grows which is very very very bad.


  • @DarthMaximus:

    KJF can definitely work and is a real pain in the butt, HOWEVER, there are several things I do prior to commiting to a KJF.  I would never go into a game saying “I’m playing a KJF”, nor would I say “I’m playing a KGF”.

    I’ll NEVER commit to a KJF until after J1.  I set up a very generic R1 and UK1 to allow me to either do either strat as the Allies.

    I also don’t play a strict KJF, it is more of an annoyance and contain (cripple) Japan move mid game as they are preparing to hit Moscow.

    I find it can be a real pain to actually take Berlin, and a good turtling play by Germany can extend the game long enough for a free Japan to run wild.  So, I find it more effective to make sure I’ll be able to handle Germany with Russia and UK (so I wait until at least US 1 but usually US 3 is go time) and then go after Japan hard with the US.

    Then I can play a nice boring game and wait out the Axis since I’ll have the economic lead and Germany can’t take Moscow while Japan is all but forced to spend dollar for dollar with the US or lose its big islands.  Then the game will end with EI, Bor and Phil becoming green.  Once Japan loses some of these big islands their will to continue usually vanishes.
    Much easier then risking dice rolls on a 1-2 attack on a fortified Berlin with a monster stack of inf and arm and a 55+ ipc earning Japan sitting on Moscow’s doorstep waiting to pick up the pieces as the Allies throw away tons of material in trying to sack Berlin.

    OMG, that is EXACTLY what I do.

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