It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
What is the better game ?
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@Imperious:
please elaborate.
Just trying to be prefectionist.
True Area
Western Europe to West Russia inclusive-
OOB map of revised: 23cm
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my A0 map of revised: 45cm
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A0 map of earthlights: 19cm :cry:
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earthlights map: 2700 of 16384 pixels
(8MB http://www.geocities.com/kayleelayne/images/earthlights_dmsp_big.jpg)
Width of whole map, to have Western Europe to West Russia same width as
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OOB revised: 140cm
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my A0 map of revised: 273cm :cry:
True timeline
As for timeline…for “gameplay” reasons some maps have different starting time in Europe vs. Pacific?
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Gah?