I was going to answer in this thread, but you may still be my opponent in the final match of the tournament and it would be foolish of me to give such information away :-)
NICE :-) :-) :-)
+1 karma for ya
Mmmmm…. and so I have not to explain the NAs to the newbie gaining more time for playing (and for beer… :-D)
Yes, maybe… beer… er… :-D
Serioulsy, we have two different necessities.
Usually we have week end games in which we have 3 or 4 player games, and we play at 9 VC, that really means play until one of the two side surrenders.
One or two time at weeks my gaming group, with more people, have meetings in our Pub.
And I would like to make “fast” games of A&A in order to explain the game and having player to try, having a fun and equilbrate game, if possible. Just wondering about 8 VC games and eventual adjustment to do.
I had the following idea from ncscswitch:
But newpaintbrush suggested to try the 8 VC game as it is, and maybe this may shortening thexplanation time (and increase the beer time … er… :-D we have to consume in the Pub otherwise the management could want to re-negotiate :wink:)
I will try next week to propose A&A with 8 VC, and only after the assessing I will try to inntroduce some options.
I can;t take credit for all of those.
I think my main suggestion was a small bid for the Allies, and then it is a 5 turn max game (Axis wins in 5, or they lose)
Or just add an INF to India. That should be enough to make 8 VC a bit harder for the Axis…