Ok if i was you i would get at least 5 transports and you can have at the least 2 men or 1 tank or 1 man and 1 tank or 1 man and 1 artillary in a single transport. Anyway you need Russia to pressure Germany in the following places: Belorussia, West Russia, Norway. Also make the UK pressure with only bombing raids the following place: Western Europe. Then while Germany is being attacked in the east and west, you will use your transports and send them to Algeria and Libya. After you take those 2 places and build up those 2 places, BE SURE TO DO THIS, as fast as you can push every single thing (from Algeria and Libya) to Southern Europe. Then tell UK player to stop bombing raids and buy rockets and steal money from German factorys. Then in at the max of 3 turns there will be no more Germans. Ihave done this strategy 7 or 8 times and every time it was succsesful except once. So try that strategy um… hope if works for you. Thanks and also you can go to morrisongames.com and he will give you strategys that really WORK!! :-D
Help with minor victory game plz
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Mmmmm…. and so I have not to explain the NAs to the newbie gaining more time for playing (and for beer… :-D)
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Yes, maybe… beer… er… :-D
Serioulsy, we have two different necessities.
Usually we have week end games in which we have 3 or 4 player games, and we play at 9 VC, that really means play until one of the two side surrenders.
One or two time at weeks my gaming group, with more people, have meetings in our Pub.
And I would like to make “fast” games of A&A in order to explain the game and having player to try, having a fun and equilbrate game, if possible. Just wondering about 8 VC games and eventual adjustment to do.I had the following idea from ncscswitch:
- 4 NAs for side
- UK IC in India
- Bid for the Axis
But newpaintbrush suggested to try the 8 VC game as it is, and maybe this may shortening thexplanation time (and increase the beer time … er… :-D we have to consume in the Pub otherwise the management could want to re-negotiate :wink:)
I will try next week to propose A&A with 8 VC, and only after the assessing I will try to inntroduce some options.
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I can;t take credit for all of those.
I think my main suggestion was a small bid for the Allies, and then it is a 5 turn max game (Axis wins in 5, or they lose)
Or just add an INF to India. That should be enough to make 8 VC a bit harder for the Axis…





