And again in the article:
The Game Components:
I am particularly proud of the game components in Guadalcanal. Since I have been working with Avalon Hill, I have been striving to make sure our games have better components. After all, if you are going to shell out some hard earned cash for your games, they should make you feel like you got your money’s worth when you open the box. I really feel like we achieved that goal with Guadalcanal with beautiful thick parts sheets, lots of plastic, a great pre-built battle box, and an awesome storage tray. I won’t lie – I had to fight the good fight to bring you all of this stuff, but luckily the team working on this game all felt strongly about trying to improve the quality of our game components. Guadalcanal is an awesome example of the potential we can unlock in our games. Go team!
[Nate Heiss, main developer for Avalon Hill]
I would outline:
“luckily the team working on this game all felt strongly about trying to improve the quality of our game components” !
Luckily!?!? I am wondering what may happen when their luck will end!
Which quality control methodology do rely on luck? … mmmm …