Yemble, thanks much for the post and idea. I have the Attack Expansion, and think that the selection of cards in it is quite good. It would resemble in some repects the event cards in the Mayfair railroad games that may effect everyone, one player, or no one, depending on their location and status. If you simply used a standard 52 card deck, and then made up a chart for each Axis & Allied variant: Classic, Revised, Europe, Pacific, you could tailor it to each game. Just cross reference the suit and value of the card drawn to a specific event, technology, improvement, or windfall. Have say spades be weather, clubs be technology, hearts be improvement/problem, and diamonds a windfall/penalty of some sort. A friend and I are doing something similar for History of the World, I just had not thought of cards in relation to Axis and Allies. I should have, as the use of cards is mentioned quite a lot in my war game design books. I will need to look through them for some ideas, and then post what I come up with.