@DoManMacgee I agree so far. I don’t play Tournaments so at some point we will not agree. But basically all versions of A&A should be easy to learn. A&A is not a hex and counter game. I miss the Classic Rulebook, it was 4 pages if I remember correct.
Lets take the Road Movement rule. In North Africa anything with wheels can move 5 spaces on a road. I love it. But in Stalingrad only Tanks and Mech can move 2 spaces and 2 additional spaces if they start at a road, but Assault guns and Rocket Launchers can not move 2 additional spaces. Now that don’t make sense since the Panzer III and the Stug III had the same range and the same speed limit. And also the ZIS 42 halftrack was the excact same as the ZIS 42 Rocket Launcer. I guess its because of game balance. But for playability all motorized vehicles should be able to Road Movement. So this rule beats me for sure.
I also noticed there are 6 spaces between Grain elevator and Tractor Factory. So it takes a Tank 3 Rounds to move between those points. A Round is 2 weeks. So it takes 6 weeks to drive 15 miles, or 25 km. I am awere it was a lot of rubble and debris in the streets of Stalingrad, but I walk 15 miles, or 25 km, on my feet in 'bout 3 hours. OK, lets give this to game balance and playability, it’s just a game after all. But it does bother me.
I need to start posting in the Stalingrad Forum. Hoper you have some inputs.





