This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
AARHE: proposed naval combat rules change
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Thats what they are supposed to do. THAT should already be in the rules. They are escorts for any type of attack. The allocations are for all types of naval combat
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@Imperious:
Thats what they are supposed to do. THAT should already be in the rules.
Ok thats all good then. I’ll update it.
Read the file again when you have the time.
Might pick out more communication errors.They are escorts for any type of attack. The allocations are for all types of naval combat
I thought escorts are only during opening-fire step (because thats when attacks are selective).
Main round step allocates according to hit allocation chart.Should a friendly destroyer be able to take a battleship hit for a friendly battleship?
If not I would clarify …Opening-fire
Screening
1. Attacker then defender declare screens for submarine warfare and air combat.
Submarine Warfare
1. Attacking then defending SS (submarine) fires.
2. Attacker then defender performs ASW.
3. Remove casualties.
Air Combat
1. Attacking then defending ships perform Anti-air. Remove casualties.
2. Attacking then defending air unit’s fire.
3. Remove casualties.
Battleship
1. Attacking then defending BB (battleship) fires.
2. Remove casualties.
Main-round
1. Other attacking sea unit’s fire.
2. Other defending sea unit’s fire.
3. Remove casualties.
Retreat DecisionThe selective fire of air units (in air superiority) and submarines makes it messy if I simplify it further.
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I think this is how it should look.
Opening-fire naval combat sequence:
Submarine warfare
1. Attacker then defender declare screens for submarine warfare and air combat.
Submarine Warfare
1. Attacking then defending SS (submarine) fires at surface ships.
2. Attacker then defender performs ASW.
3. Remove casualties from targeted ships.Air Combat
1. Attacking then defending ships perform Anti-air. Remove casualties.
2. Attacking then defending air unit’s fire.
3. Remove casualties.Battleship
1. Attacking then defending BB (battleship) fires.
2. Remove casualties.Main-round
1. Other attacking sea unit’s fire.
2. Other defending sea unit’s fire.
3. Remove casualties.Retreat Decision
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yep