@losttribe04:
Dezrtfish,
I had planned to make secondary DZ ‘areas’ for the player to place units that were split from the main group. I had planned to make the British 1st farther apart (for historical accuracy) and the 82nd and 101st closer together.
I was thinking more like roll 2d6 for each deployed AB unit. on a “2” roll a 1d6 and the unit missed by that many hexes.
@losttribe04:
I’m unsure what an ‘initiative bonus’ is and how you implement it into the game. Could you clarify, please?
I was thinking somthing similar to a comanders initiative bonus. Maybe the Allies get +2 until all troops are on the ground and then a round with no modifier then switch to a bonus for German initiative. You could even start out with a 3 or 4 and reduce it one point per turn to 0 then give the Germans a one point bonus increased per round. This would give the Brits incentive to move quickly as was neccesery.
@losttribe04:
You bring up another question I wanted to ask. Was there enough allied or German air support in this campaign worth mentioning?
I know the 1st AB had no support, because they couldn’t talk and the Brits feared friendly fire.
I think the allies had air superioraty by this time, I read that the american units at least were supplyed via air drop.
@losttribe04:
Some more general questions:
Was the 9th Recon Battalion a unit of the 9th SS Panzer? I was considering placing them in like fashion to the paratroopers a few rounds into the game.
The recon Battalion was the 9th SS panzer Division Recon BN. So yes. They one of the first German units to respond, by moving from the Arnhem Area to Nijmegan.
I think a beter Idea would be to place German units and put restictions on them like, no movement until contact pryor to round x.
@losttribe04:
Also did Oss play any part in this campaign? To keep my map even close to scale I may have to cut it but if it played a role I figure something out.
No idea on that one.
@losttribe04:
Thanks for all the help,
-LT04