WAS and AAM have enough units that using shapeways other other models/cards like team poseidon that you can have whats fairly close to a complete game.
Well, as long as you know the rules it really only matters that your opponent agrees with you. I take liberties with the rules all the time. I used to deploy in the first two with the old maps, because I like the “movement to fire” part of the game.
Something like MechanizedWarfare suggested works best; US & UK vs GE usually works well. A free-for-all is interesting to do sometimes, but often it simply ends up with two players joining up against the third who doesn’t have a chance.
Understood on 100 point armor builds but the year makes a huge difference. Is this just in general, or are you building for a specific scenario?
Your initial question is a 100point armor build viable for the germans? Just an opinion but, Yes. On earlier scenarios as you go up it will get harder and you will have to be more creative lets say 1943 and up (the allies just have good cheap stuff). The 35 pt Panther(1942 I think) a brummbar(1943) and a Hetzer(1944) are all good. The Brummbar is priceless against infantry and is fairly cheap 22.
I’ve found that past 300 points the games all run around the same amount of time. I think it might have something to do with the fact that the game starts wrapping up at turn 7 regardless… otherwise, I dunno. But the 350 and 450 point games all ran the same amount of time as the 3 hour game: 3 1/2 hours. Which was way too long. Hehhehe. Usually the standard 200 point games we play last around 2 hours, or a little bit more if there’s a rules hitch or joking around instead of playing.