@Cmdr:
Some plays on IL’s ideas.
1) Change the Technologies too:
Heavy Bombers = 2d6 damage can kill two units or 1d6+1 SBR damage (I still hate SBR, but you’ll see why I allow this later.)
Super Submarines = Submarines now do SBR damage to convoys. 1 IPC per submarine within 2 spaces of enemy industrial complexes (maximum of land value and that’s including rockets and SBR damage.) Submarines attack at 3, defend at 2.
Rockets = No Change.
Combined Arms = Same as LHTR 1.3 except Battleships also act as AA Guns
Jets = Same as LHTR 1.3
Mechanized Infantry = Infantry may move two spaces and blitz as tanks do. (Think America’s Mechanized Infantry advantage.)
I don’t play with tech, imo it’s not serious to play with tech, but probably it
can be improved somehow.
- AA Guns should fire each round of combat. Max 1 shot per gun, per round hits are applied to fighters, then bombers.
This change is too radical, and how will it affect the game?
- SBR changed so bombers may remain over their target until shot down by AA Fire or maximum damage has been done.
Too radical, how to calculate if it’s worth doing sbr?
- Japan may not attack Russia and Russia may not attack Japan until America or Germany falls.
I agree only with that Jap cannot attack Russia, becuase Jap attacked
Russia in WW2, but they were severely beaten
- America MUST use at least 50% of their income on units to attack Japan. (Yes, that means you have to have 50% of your units attacking Japan. No it does not have to be 1 battleship in the Pacific and 1 in the Atlantic. But you cannot have 200 IPC army in Europe and 100 IPC fleet in the Pacific.) FDR was under a lot of pressure back home to attack Japan and a lot of pressure abroad to help with Hitler. Not to mention, this helps balance out that Germany can expect no help from Japan with Russia!
I totally disagree! I must not do anything that will not help me win the game.
FDR was in a completely different situation than A&A players who play US!
The reason why KJF fails, but is still debated…is what makes the game exciting.
I was stupid for Japan to attack US, but in theory they could contain US out of pac for a few years, but that
wouldn’t help Jap, because Jap didn’t have enough production compared with US.
So in a war of resources, u will lose the war if u fail to gain the income and advantage that is needed.
If Germany succeded on the eastern front, they would dominate the Eurasian continent, and the rest of
the world except for South and north America.
This is because Russia had ND still has a lot of resources that Germany didnt have.
Same as for Japan.
If unbalanced, and not “finished” A&A perfectly resembles the fact that if u go to war, u better win, and if u don’t have the
production u need, u have to get it, or u loose.
- Neutrals should be attackable for 1 IPC at the cost of 5 IPC. (ie, if you attack Mongolia and pay the $5 charge, you get $1 for every round it is not liberated. Liberating a Neutral does not get you the $1. You would have to attack it after liberation and pay the $5 charge.)
I would rather have the neutral rules from classic.
- Artillery hits on a 1, still costs 4, but does not move into the territory being attacked, it attacks from an adjacent territory in the opening fire step of the game. Infantry are no longer supported by artillery and all infantry attack at 1 and defend at 2. Artillery defends at 3. If used for combat in opening fire, it may NOT move. Just like if an AA Gun fires a rocket it cannot move that round.
Too radical, again…
8.) Fighters not used in combat may fly patrols against enemy bombers. If you attack an industrial complex, the defending fighters may attack your bombers at 3 or less. Bombers may return fire at 4 or less. (This is assumed to be your fighter escorts attacking the enemy fighters.) This combat is limited to one round. Any surviving bombers may engage after any AA Fire is rolled.
Tactical management, and makes game more complicated.
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Each combat costs $2. If you attack 3 territories, you pay $6 to be paid out of your collect income phase.
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For each successful defense you are paid $1. This is in recovered plunder and salvage.
This is just stupid, what u lose in combat is units, and units cost money.
if something like this were implemented, I would not like to play that game.
This is already handled, by if u move 10 tanks adjecant to enemy TT, and opponent strikes u with inf, ftrs, art, tanks,
u will lose more then the oppononet. He made a good tuv trade, at least if strafing.
How old are you Jennifer, 20?
“if you are not radical when you are 20, you have no heart, but if you are not conservative when you are 40, then
you have no brain”.
Winston Churchill.