Ok, we agree with that G don’t have to buy fleet in baltic, but if G want to protect the baltic fleet they must buy some
navy for protection, because the game don’t allow ports. The G subs, trans and DD’s could hide in the ports instead of
being sitting duck. Yes, the game should implement ports for that matter. I think a harbour would fix that.
Let’s say 1 MP to move from port in baltic to sz 5, and same for Italy and the med fleet.
And while I’m on it: subs get to chose their targets, perhaps for the first rnd of combat only.
If 2 or more subs attack the same sz, first rnd of combat subs attack at 3.
About pac. I think it’s not wise to change many rules radically. Maybe a single rule or a single unit, but the pac TT’s need revision.
Jap shouldn’t be allow to attack Russia if Russia doesn’t attack Jap first. This means a whole game can be played without
combat between Russian and Jap forces.
The most obvious changes to make US go after Jap, or vice versa, is to make islands in pac more valuable.
This is wrong according to historical facts about production on islands in the pac, but I think it’s the most practical
solution to make powers fight over TT’s that is not usually contested in todays map.
The premise is that ipc value should determine not only economical resources, but also strategic value.
I personally like Norway at 3 ipc :)
I like several of your ideas for A&A to become more historical correct and more realistic according to war and battles in general.
The question is how to do it without making the game any more complex, and not more confusing than it already is.
I already mentioned that it should not take longer to finish a game that it does today.
Sometimes I prefer to relate A&A with chess. U can teach a ten year old to play chess according to rules
in few hours, and that’s it! The kid will learn as he play, either against other kids or even adults. Not so with A&A :evil:
If u have never played any A&A variant, u need several days, using up to 5-7 hours each day for up to a week perhaps,
to get a hold of all rules, unit values, and how to play somewhat wisely.
In triplea the program does that for u, but originally both classic and revised are boardgames.