The game needs some kind of ports to protect fleets and or artificial rules to prohibit:
Allies in Baltic
Italians into Atlantic
Disagree
The game needs another German fighter and a Soviet Bomber and perhaps another Soviet fighter so that the Soviets have alot of new options
Agree
No more Japanese in Russia crap… different victory conditions for both axis… basically they dont work together and they should not
Agree with Japan –> Russia, victory condition should always be total domination as was the case in WW2
Same goes for Soviets. If the game is 1 v 1 the Soviet player should have rules for auto play because the coordination of the 3 allies with one guy playing all three is totally bankrupt. This has nothing to do how the war was fought.
Thus the Soviets have their own victory conditions as well.
IN this way its will be possible for one ally to win and one axis player to win… no more “”““TEAM””“” wins… good greif!
hmm… maybe…
The only thing that came close to a real Axis and Allies game IMO is back in 1998-99 when the CD rom came out and allowed 4-5 players
and the goal of that game was to by diplomacy motivate your allies to adopt a strategy and stick with it knowing all the time you had a weak link player who could mess up and your own skill can compensate for his shortcommings and still win the war. This added a truly unigue game that was lost on all the 1 vs. 1 crowd. I think thats what made the game fun: the idea that you needed to rely on the skills of others to win and you could be a good negotiator and motivate to agree to your idea what victory would be according to your view.
Good point. I started playing 1vs1 a few weeks ago, after seeing some (opening) moves that would make
our side lose the game in 3-4 rnds, and the newb didn’t know how, why and what he was doing
The game needs a Mechanized Infantry piece attack 2 defend 2 and move 2 cost 4
Probably, yes
The game needs cheaper naval
Hmmm… cool BB’s at 12??? W00t :-)
The map should be 50% larger minimum and drawn much better
The game needs some random ( but sequential) card system to address developments in the war and get rid of technology in its present form. Its bankrupt ideas. Their are not enough technology ideas represented.
The game needs a historical time frame e.g a turn = 4 months, you are now in turn 5 (spring 1943)
The map needs to represent the world in 1939 to allow for all kinds of scenarios for shorter and longer games
for tournaments a 1943 scenario would be nice and make for shorter game.
Combat rounds need to cost a player money… if you keep attacking this is not cheap by any means
Disagree. U lose units by keep attacking for several rounds of combat.
AA guns are a joke … get rid of them
How bout: Each AA fire one shot. No other changes
Fighters must boost tanks
Tank hits must go on enemy armor
Disagree, this is tactical management
defender should be able to retreat… the current system is a joke… the defender is like frozen in time taking punishment without recourse.
Probably, yes
their are a hundred other things to list… this is just the top 10… i could go on
Good thinking, but I’m afraid that much of this will make the game more complicated. Too (much) complicated I’m afraid.
A game could last 1-2 hours, or maybe 7-8-10 hours. 10 rnds or more means more than a working day. (I don’t work atm :))
I don’t want to a game to last any longer than now, although this can vary a great deal in different games.
Larry said he regret the sub rules…. too confusing.
The game will not be better by just making it more sophisticated.